diff options
author | Diva Canto | 2010-05-07 21:29:56 -0700 |
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committer | Diva Canto | 2010-05-07 21:29:56 -0700 |
commit | a58859a0d4206c194c9c56212218e2cafc2cc373 (patch) | |
tree | fed51a4e40c344b76f6b8b4d5c5b2ec0d2e142e4 /OpenSim/Region/Physics/Meshing/SculptMap.cs | |
parent | improve handling of undersize sculpt textures (diff) | |
download | opensim-SC-a58859a0d4206c194c9c56212218e2cafc2cc373.zip opensim-SC-a58859a0d4206c194c9c56212218e2cafc2cc373.tar.gz opensim-SC-a58859a0d4206c194c9c56212218e2cafc2cc373.tar.bz2 opensim-SC-a58859a0d4206c194c9c56212218e2cafc2cc373.tar.xz |
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMap.cs | 352 |
1 files changed, 176 insertions, 176 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs index 4906cf6..d2d71de 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMap.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs | |||
@@ -1,176 +1,176 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors | 2 | * Copyright (c) Contributors |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | // to build without references to System.Drawing, comment this out | 28 | // to build without references to System.Drawing, comment this out |
29 | #define SYSTEM_DRAWING | 29 | #define SYSTEM_DRAWING |
30 | 30 | ||
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Text; | 33 | using System.Text; |
34 | 34 | ||
35 | #if SYSTEM_DRAWING | 35 | #if SYSTEM_DRAWING |
36 | using System.Drawing; | 36 | using System.Drawing; |
37 | using System.Drawing.Imaging; | 37 | using System.Drawing.Imaging; |
38 | 38 | ||
39 | namespace PrimMesher | 39 | namespace PrimMesher |
40 | { | 40 | { |
41 | public class SculptMap | 41 | public class SculptMap |
42 | { | 42 | { |
43 | public int width; | 43 | public int width; |
44 | public int height; | 44 | public int height; |
45 | public byte[] redBytes; | 45 | public byte[] redBytes; |
46 | public byte[] greenBytes; | 46 | public byte[] greenBytes; |
47 | public byte[] blueBytes; | 47 | public byte[] blueBytes; |
48 | 48 | ||
49 | public SculptMap() | 49 | public SculptMap() |
50 | { | 50 | { |
51 | } | 51 | } |
52 | 52 | ||
53 | public SculptMap(Bitmap bm, int lod) | 53 | public SculptMap(Bitmap bm, int lod) |
54 | { | 54 | { |
55 | int bmW = bm.Width; | 55 | int bmW = bm.Width; |
56 | int bmH = bm.Height; | 56 | int bmH = bm.Height; |
57 | 57 | ||
58 | if (bmW == 0 || bmH == 0) | 58 | if (bmW == 0 || bmH == 0) |
59 | throw new Exception("SculptMap: bitmap has no data"); | 59 | throw new Exception("SculptMap: bitmap has no data"); |
60 | 60 | ||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | 61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image |
62 | 62 | ||
63 | bool needsScaling = false; | 63 | bool needsScaling = false; |
64 | 64 | ||
65 | width = bmW; | 65 | width = bmW; |
66 | height = bmH; | 66 | height = bmH; |
67 | while (width * height > numLodPixels) | 67 | while (width * height > numLodPixels) |
68 | { | 68 | { |
69 | width >>= 1; | 69 | width >>= 1; |
70 | height >>= 1; | 70 | height >>= 1; |
71 | needsScaling = true; | 71 | needsScaling = true; |
72 | } | 72 | } |
73 | 73 | ||
74 | 74 | ||
75 | 75 | ||
76 | try | 76 | try |
77 | { | 77 | { |
78 | if (needsScaling) | 78 | if (needsScaling) |
79 | bm = ScaleImage(bm, width, height, | 79 | bm = ScaleImage(bm, width, height, |
80 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); | 80 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); |
81 | } | 81 | } |
82 | 82 | ||
83 | catch (Exception e) | 83 | catch (Exception e) |
84 | { | 84 | { |
85 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | 85 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); |
86 | } | 86 | } |
87 | 87 | ||
88 | if (width * height > lod * lod) | 88 | if (width * height > lod * lod) |
89 | { | 89 | { |
90 | width >>= 1; | 90 | width >>= 1; |
91 | height >>= 1; | 91 | height >>= 1; |
92 | } | 92 | } |
93 | 93 | ||
94 | int numBytes = (width + 1) * (height + 1); | 94 | int numBytes = (width + 1) * (height + 1); |
95 | redBytes = new byte[numBytes]; | 95 | redBytes = new byte[numBytes]; |
96 | greenBytes = new byte[numBytes]; | 96 | greenBytes = new byte[numBytes]; |
97 | blueBytes = new byte[numBytes]; | 97 | blueBytes = new byte[numBytes]; |
98 | 98 | ||
99 | int byteNdx = 0; | 99 | int byteNdx = 0; |
100 | 100 | ||
101 | try | 101 | try |
102 | { | 102 | { |
103 | for (int y = 0; y <= height; y++) | 103 | for (int y = 0; y <= height; y++) |
104 | { | 104 | { |
105 | for (int x = 0; x <= width; x++) | 105 | for (int x = 0; x <= width; x++) |
106 | { | 106 | { |
107 | int bmY = y < height ? y * 2 : y * 2 - 1; | 107 | int bmY = y < height ? y * 2 : y * 2 - 1; |
108 | int bmX = x < width ? x * 2 : x * 2 - 1; | 108 | int bmX = x < width ? x * 2 : x * 2 - 1; |
109 | Color c = bm.GetPixel(bmX, bmY); | 109 | Color c = bm.GetPixel(bmX, bmY); |
110 | 110 | ||
111 | redBytes[byteNdx] = c.R; | 111 | redBytes[byteNdx] = c.R; |
112 | greenBytes[byteNdx] = c.G; | 112 | greenBytes[byteNdx] = c.G; |
113 | blueBytes[byteNdx] = c.B; | 113 | blueBytes[byteNdx] = c.B; |
114 | 114 | ||
115 | ++byteNdx; | 115 | ++byteNdx; |
116 | } | 116 | } |
117 | } | 117 | } |
118 | } | 118 | } |
119 | catch (Exception e) | 119 | catch (Exception e) |
120 | { | 120 | { |
121 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); | 121 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); |
122 | } | 122 | } |
123 | 123 | ||
124 | width++; | 124 | width++; |
125 | height++; | 125 | height++; |
126 | } | 126 | } |
127 | 127 | ||
128 | public List<List<Coord>> ToRows(bool mirror) | 128 | public List<List<Coord>> ToRows(bool mirror) |
129 | { | 129 | { |
130 | int numRows = height; | 130 | int numRows = height; |
131 | int numCols = width; | 131 | int numCols = width; |
132 | 132 | ||
133 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | 133 | List<List<Coord>> rows = new List<List<Coord>>(numRows); |
134 | 134 | ||
135 | float pixScale = 1.0f / 255; | 135 | float pixScale = 1.0f / 255; |
136 | 136 | ||
137 | int rowNdx, colNdx; | 137 | int rowNdx, colNdx; |
138 | int smNdx = 0; | 138 | int smNdx = 0; |
139 | 139 | ||
140 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | 140 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) |
141 | { | 141 | { |
142 | List<Coord> row = new List<Coord>(numCols); | 142 | List<Coord> row = new List<Coord>(numCols); |
143 | for (colNdx = 0; colNdx < numCols; colNdx++) | 143 | for (colNdx = 0; colNdx < numCols; colNdx++) |
144 | { | 144 | { |
145 | if (mirror) | 145 | if (mirror) |
146 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); | 146 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); |
147 | else | 147 | else |
148 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); | 148 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); |
149 | 149 | ||
150 | ++smNdx; | 150 | ++smNdx; |
151 | } | 151 | } |
152 | rows.Add(row); | 152 | rows.Add(row); |
153 | } | 153 | } |
154 | return rows; | 154 | return rows; |
155 | } | 155 | } |
156 | 156 | ||
157 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, | 157 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, |
158 | System.Drawing.Drawing2D.InterpolationMode interpMode) | 158 | System.Drawing.Drawing2D.InterpolationMode interpMode) |
159 | { | 159 | { |
160 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); | 160 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); |
161 | scaledImage.SetResolution(96.0f, 96.0f); | 161 | scaledImage.SetResolution(96.0f, 96.0f); |
162 | 162 | ||
163 | Graphics grPhoto = Graphics.FromImage(scaledImage); | 163 | Graphics grPhoto = Graphics.FromImage(scaledImage); |
164 | grPhoto.InterpolationMode = interpMode; | 164 | grPhoto.InterpolationMode = interpMode; |
165 | 165 | ||
166 | grPhoto.DrawImage(srcImage, | 166 | grPhoto.DrawImage(srcImage, |
167 | new Rectangle(0, 0, destWidth, destHeight), | 167 | new Rectangle(0, 0, destWidth, destHeight), |
168 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), | 168 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), |
169 | GraphicsUnit.Pixel); | 169 | GraphicsUnit.Pixel); |
170 | 170 | ||
171 | grPhoto.Dispose(); | 171 | grPhoto.Dispose(); |
172 | return scaledImage; | 172 | return scaledImage; |
173 | } | 173 | } |
174 | } | 174 | } |
175 | } | 175 | } |
176 | #endif | 176 | #endif |