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author | Dahlia Trimble | 2008-09-13 10:22:17 +0000 |
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committer | Dahlia Trimble | 2008-09-13 10:22:17 +0000 |
commit | 8a8b01d1b83dd2b847626792c558092c553e11d5 (patch) | |
tree | b9efc37ff4f3ce1cbeef2443bea88f9deeec1678 /OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |
parent | wrap log4net configure in try block so that it will run if you don't have a (diff) | |
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Circular path prim meshes are now joined where the path ends meet if they match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index a7514b6..6a6d3e2 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -1909,8 +1909,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
1909 | PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | 1909 | PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); |
1910 | //PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, 0.0f, 4); | 1910 | //PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, 0.0f, 4); |
1911 | 1911 | ||
1912 | Profile testProfile = new Profile(sides, profileBegin, profileEnd, profileHollow, hollowSides); | 1912 | //Profile testProfile = new Profile(sides, profileBegin, profileEnd, profileHollow, hollowSides, true); |
1913 | testProfile.DumpRaw(baseDir, primName, "Profile"); | 1913 | //testProfile.DumpRaw(baseDir, primName, "Profile"); |
1914 | 1914 | ||
1915 | primMesh.topShearX = pathShearX; | 1915 | primMesh.topShearX = pathShearX; |
1916 | primMesh.topShearY = pathShearY; | 1916 | primMesh.topShearY = pathShearY; |