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authorDahlia Trimble2008-08-27 06:53:09 +0000
committerDahlia Trimble2008-08-27 06:53:09 +0000
commit3481a977f057c723f688941e584a60211f56baa5 (patch)
tree24561c218d70bcd60a8d2d91c11f5cb4e94e4300 /OpenSim/Region/Physics/Meshing/Meshmerizer.cs
parentCompletion of new PrimMesher class (diff)
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Meshmerizer now uses new PrimMesher class for meshing all standard (non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes.
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs143
1 files changed, 133 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 4618539..06df4ca 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -1864,6 +1864,115 @@ namespace OpenSim.Region.Physics.Meshing
1864 } 1864 }
1865 } 1865 }
1866 1866
1867 public Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod)
1868 {
1869 //reportPrimParams(primName, primShape);
1870 Mesh mesh = new Mesh();
1871
1872 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
1873 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
1874 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
1875 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
1876 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
1877 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
1878
1879 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
1880 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
1881 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
1882
1883 int sides = 4;
1884 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
1885 sides = 3;
1886 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
1887 sides = 24;
1888 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
1889 { // half circle, prim is a sphere
1890 sides = 24;
1891
1892 profileBegin = 0.5f * profileBegin + 0.5f;
1893 profileEnd = 0.5f * profileEnd + 0.5f;
1894
1895 //profileHollow = 0.0f; // debugging only
1896 }
1897
1898 int hollowSides = sides;
1899 if (primShape.HollowShape == HollowShape.Circle)
1900 hollowSides = 24;
1901 else if (primShape.HollowShape == HollowShape.Square)
1902 hollowSides = 4;
1903 else if (primShape.HollowShape == HollowShape.Triangle)
1904 hollowSides = 3;
1905
1906
1907 PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
1908 //PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, 0.0f, 4);
1909
1910 Profile testProfile = new Profile(sides, profileBegin, profileEnd, profileHollow, hollowSides);
1911 testProfile.DumpRaw(baseDir, primName, "Profile");
1912
1913 primMesh.topShearX = pathShearX;
1914 primMesh.topShearY = pathShearY;
1915 primMesh.pathCutBegin = pathBegin;
1916 primMesh.pathCutEnd = pathEnd;
1917 //primMesh.pathCutBegin = 0.0f;
1918 //primMesh.pathCutEnd = 1.0f;
1919
1920 if (primShape.PathCurve == (byte)Extrusion.Straight)
1921 {
1922 primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
1923 primMesh.twistEnd = primShape.PathTwist * 18 / 10;
1924 primMesh.taperX = pathScaleX;
1925 primMesh.taperY = pathScaleY;
1926#if SPAM
1927 Console.WriteLine("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
1928#endif
1929 primMesh.ExtrudeLinear();
1930 }
1931 else
1932 {
1933 //return null;
1934 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
1935 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
1936 primMesh.radius = 0.01f * primShape.PathRadiusOffset;
1937 primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
1938 primMesh.skew = 0.01f * primShape.PathSkew;
1939 primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
1940 primMesh.twistEnd = primShape.PathTwist * 36 / 10;
1941 primMesh.taperX = primShape.PathTaperX * 0.01f;
1942 primMesh.taperY = primShape.PathTaperY * 0.01f;
1943#if SPAM
1944 Console.WriteLine("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
1945#endif
1946 primMesh.ExtrudeCircular();
1947 }
1948
1949 primMesh.DumpRaw(baseDir, primName, "primMesh");
1950
1951 primMesh.Scale(size.X, size.Y, size.Z);
1952
1953 //int numFaces = primMesh.faces.Count;
1954 //for (int i = 0; i < numFaces; i++)
1955 //{
1956 // Face f = primMesh.faces[i];
1957 // Coord vert = primMesh.coords[f.v1];
1958 // Vertex v1 = new Vertex(vert.X, vert.Y, vert.Z);
1959 // mesh.vertices.Add(v1);
1960 // vert = primMesh.coords[f.v2];
1961 // Vertex v2 = new Vertex(vert.X, vert.Y, vert.Z);
1962 // mesh.vertices.Add(v2);
1963 // vert = primMesh.coords[f.v3];
1964 // Vertex v3 = new Vertex(vert.X, vert.Y, vert.Z);
1965 // mesh.vertices.Add(v3);
1966 // mesh.triangles.Add(new Triangle(v1, v2, v3));
1967 //}
1968
1969 //mesh.DumpRaw(baseDir, primName, "Mesh");
1970
1971 mesh.primMesh = primMesh;
1972
1973 return mesh;
1974 }
1975
1867 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) 1976 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod)
1868 { 1977 {
1869 return CreateMesh(primName, primShape, size, lod, false); 1978 return CreateMesh(primName, primShape, size, lod, false);
@@ -1880,18 +1989,24 @@ namespace OpenSim.Region.Physics.Meshing
1880 mesh = (Mesh)smesh; 1989 mesh = (Mesh)smesh;
1881 //CalcNormals(mesh); 1990 //CalcNormals(mesh);
1882 } 1991 }
1992
1993 else if (true)
1994 {
1995 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);
1996 }
1883 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) 1997 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
1884 { 1998 {
1885 if (primShape.PathCurve == (byte)Extrusion.Straight) 1999 if (primShape.PathCurve == (byte)Extrusion.Straight)
1886 { // its a box 2000 { // its a box
1887 mesh = CreateBoxMesh(primName, primShape, size); 2001 //mesh = CreateBoxMesh(primName, primShape, size);
2002 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);
1888 //CalcNormals(mesh); 2003 //CalcNormals(mesh);
1889 } 2004 }
1890 else if (primShape.PathCurve == (byte)Extrusion.Curve1) 2005 else if (primShape.PathCurve == (byte)Extrusion.Curve1)
1891 { // tube 2006 { // tube
1892 // do a cylinder for now 2007 // do a cylinder for now
1893 //mesh = CreateCylinderMesh(primName, primShape, size); 2008 //mesh = CreateCylinderMesh(primName, primShape, size);
1894 mesh = CreateCircularPathMesh(primName, primShape, size); 2009 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);
1895 //CalcNormals(mesh); 2010 //CalcNormals(mesh);
1896 } 2011 }
1897 } 2012 }
@@ -1899,14 +2014,16 @@ namespace OpenSim.Region.Physics.Meshing
1899 { 2014 {
1900 if (primShape.PathCurve == (byte)Extrusion.Straight) 2015 if (primShape.PathCurve == (byte)Extrusion.Straight)
1901 { 2016 {
1902 mesh = CreateCylinderMesh(primName, primShape, size); 2017 //mesh = CreateCylinderMesh(primName, primShape, size);
2018 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);
1903 //CalcNormals(mesh); 2019 //CalcNormals(mesh);
1904 } 2020 }
1905 2021
1906 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits 2022 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
1907 else if (primShape.PathCurve == (byte) Extrusion.Curve1) 2023 else if (primShape.PathCurve == (byte) Extrusion.Curve1)
1908 { // dahlia's favorite, a torus :) 2024 { // dahlia's favorite, a torus :)
1909 mesh = CreateCircularPathMesh(primName, primShape, size); 2025 //mesh = CreateCircularPathMesh(primName, primShape, size);
2026 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);
1910 //CalcNormals(mesh); 2027 //CalcNormals(mesh);
1911 } 2028 }
1912 } 2029 }
@@ -1915,7 +2032,8 @@ namespace OpenSim.Region.Physics.Meshing
1915 if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte) Extrusion.Curve2) 2032 if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte) Extrusion.Curve2)
1916 { 2033 {
1917 //mesh = CreateSphereMesh(primName, primShape, size); 2034 //mesh = CreateSphereMesh(primName, primShape, size);
1918 mesh = CreateCircularPathMesh(primName, primShape, size); 2035 //mesh = CreateCircularPathMesh(primName, primShape, size);
2036 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);
1919 //CalcNormals(mesh); 2037 //CalcNormals(mesh);
1920 } 2038 }
1921 } 2039 }
@@ -1923,13 +2041,15 @@ namespace OpenSim.Region.Physics.Meshing
1923 { 2041 {
1924 if (primShape.PathCurve == (byte)Extrusion.Straight) 2042 if (primShape.PathCurve == (byte)Extrusion.Straight)
1925 { 2043 {
1926 mesh = CreatePrismMesh(primName, primShape, size); 2044 //mesh = CreatePrismMesh(primName, primShape, size);
2045 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);
1927 //CalcNormals(mesh); 2046 //CalcNormals(mesh);
1928 } 2047 }
1929 else if (primShape.PathCurve == (byte) Extrusion.Curve1) 2048 else if (primShape.PathCurve == (byte) Extrusion.Curve1)
1930 { // a ring - do a cylinder for now 2049 { // a ring - do a cylinder for now
1931 //mesh = CreateCylinderMesh(primName, primShape, size); 2050 //mesh = CreateCylinderMesh(primName, primShape, size);
1932 mesh = CreateCircularPathMesh(primName, primShape, size); 2051 //mesh = CreateCircularPathMesh(primName, primShape, size);
2052 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod);
1933 //CalcNormals(mesh); 2053 //CalcNormals(mesh);
1934 } 2054 }
1935 } 2055 }
@@ -1967,9 +2087,12 @@ namespace OpenSim.Region.Physics.Meshing
1967 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; 2087 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
1968 float pathBegin = (float)primShape.PathBegin * 2.0e-5f; 2088 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
1969 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; 2089 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
2090 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
2091 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
1970 2092
1971 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; 2093 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
1972 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; 2094 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
2095 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
1973 2096
1974 Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" 2097 Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n"
1975 + "Name.............: " + name.ToString() + "\n" 2098 + "Name.............: " + name.ToString() + "\n"
@@ -1979,8 +2102,8 @@ namespace OpenSim.Region.Physics.Meshing
1979 + "PathEnd..........: " + primShape.PathEnd.ToString() + " " + pathEnd.ToString() + "\n" 2102 + "PathEnd..........: " + primShape.PathEnd.ToString() + " " + pathEnd.ToString() + "\n"
1980 + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n" 2103 + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n"
1981 + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" 2104 + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n"
1982 + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n" 2105 + "PathScaleX.......: " + primShape.PathScaleX.ToString() + " " + pathScaleX.ToString() + "\n"
1983 + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n" 2106 + "PathScaleY.......: " + primShape.PathScaleY.ToString() + " " + pathScaleY.ToString() + "\n"
1984 + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n" 2107 + "PathShearX.......: " + primShape.PathShearX.ToString() + " (" + pathShearX.ToString() + ")\n"
1985 + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n" 2108 + "PathShearY.......: " + primShape.PathShearY.ToString() + " (" + pathShearY.ToString() + ")\n"
1986 + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n" 2109 + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n"
@@ -1991,7 +2114,7 @@ namespace OpenSim.Region.Physics.Meshing
1991 + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + " " + profileBegin.ToString() + "\n" 2114 + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + " " + profileBegin.ToString() + "\n"
1992 + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n" 2115 + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n"
1993 + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + " " + profileEnd.ToString() + "\n" 2116 + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + " " + profileEnd.ToString() + "\n"
1994 + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n" 2117 + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + " " + profileHollow.ToString() + "\n"
1995 + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n" 2118 + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n"
1996 ); 2119 );
1997 } 2120 }