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authorJustin Clark-Casey (justincc)2011-07-09 00:35:30 +0100
committerJustin Clark-Casey (justincc)2011-07-09 00:35:30 +0100
commit5e8900dfd058bd103cb6dcf8a57dc94683efd878 (patch)
treea9962c79801fd6a3181fb72d026ae84e5c1097cd /OpenSim/Region/Physics/Meshing/Meshmerizer.cs
parentWhen loading library asset set, only store an asset if it's different from an... (diff)
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minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index e92e97b..b79e1a1 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -540,7 +540,6 @@ namespace OpenSim.Region.Physics.Meshing
540 540
541 profileBegin = 0.5f * profileBegin + 0.5f; 541 profileBegin = 0.5f * profileBegin + 0.5f;
542 profileEnd = 0.5f * profileEnd + 0.5f; 542 profileEnd = 0.5f * profileEnd + 0.5f;
543
544 } 543 }
545 544
546 int hollowSides = sides; 545 int hollowSides = sides;
@@ -660,7 +659,9 @@ namespace OpenSim.Region.Physics.Meshing
660 659
661 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 660 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
662 { 661 {
663// m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); 662#if SPAM
663 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
664#endif
664 665
665 Mesh mesh = null; 666 Mesh mesh = null;
666 ulong key = 0; 667 ulong key = 0;