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authorJustin Clark-Casey (justincc)2011-07-08 19:43:22 +0100
committerJustin Clark-Casey (justincc)2011-07-08 19:43:22 +0100
commitb18ef976ff0e8bf2bc2fd8d8002007fcaafd0ed7 (patch)
tree78a97c7866fbc99f7381be505a86c92b0e0ff0bc /OpenSim/Region/Physics/Meshing/Meshmerizer.cs
parentminor: code tidy up - remove a couple of Console.WriteLine() accidentally add... (diff)
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Fix interpretation of physics mesh proxies from mesh data
As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data. If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc. To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini). Convex hull physics not currently supported.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index be4ee41..38b9112 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -366,6 +366,8 @@ namespace OpenSim.Region.Physics.Meshing
366 // physics_shape is an array of OSDMaps, one for each submesh 366 // physics_shape is an array of OSDMaps, one for each submesh
367 if (decodedMeshOsd is OSDArray) 367 if (decodedMeshOsd is OSDArray)
368 { 368 {
369// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
370
369 decodedMeshOsdArray = (OSDArray)decodedMeshOsd; 371 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
370 foreach (OSD subMeshOsd in decodedMeshOsdArray) 372 foreach (OSD subMeshOsd in decodedMeshOsdArray)
371 { 373 {
@@ -373,6 +375,14 @@ namespace OpenSim.Region.Physics.Meshing
373 { 375 {
374 OSDMap subMeshMap = (OSDMap)subMeshOsd; 376 OSDMap subMeshMap = (OSDMap)subMeshOsd;
375 377
378// Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
379
380 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
381 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
382 // geometry for this submesh.
383 if (subMeshMap.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshMap["NoGeometry"]))
384 continue;
385
376 OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3(); 386 OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
377 OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3(); 387 OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
378 ushort faceIndexOffset = (ushort)coords.Count; 388 ushort faceIndexOffset = (ushort)coords.Count;