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authorRobert Adams2013-02-05 16:51:02 -0800
committerRobert Adams2013-02-05 16:56:33 -0800
commitdce9e323f4f0fdccd2f34266e870de9cbcebd2f0 (patch)
treee8e5e245d6b2e18b709e297b60875c16f7a78225 /OpenSim/Region/Physics/Meshing/Mesh.cs
parentBulletSim: add debugging looking for doorway sculpty problems (diff)
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BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index f781ff9..bd8e306 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Physics.Meshing
152 return result; 152 return result;
153 } 153 }
154 154
155 private float[] getVertexListAsFloat() 155 public float[] getVertexListAsFloat()
156 { 156 {
157 if (m_vertices == null) 157 if (m_vertices == null)
158 throw new NotSupportedException(); 158 throw new NotSupportedException();