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authorlbsa712007-12-27 21:41:48 +0000
committerlbsa712007-12-27 21:41:48 +0000
commitefd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch)
treebf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Physics/Meshing/Extruder.cs
parent* removed always true if (diff)
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* Optimized usings
* shortened references * Removed redundant 'this' * Normalized EOF
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Meshing/Extruder.cs21
1 files changed, 10 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Extruder.cs b/OpenSim/Region/Physics/Meshing/Extruder.cs
index eecac5a..7ef5b5b 100644
--- a/OpenSim/Region/Physics/Meshing/Extruder.cs
+++ b/OpenSim/Region/Physics/Meshing/Extruder.cs
@@ -26,24 +26,22 @@
26* 26*
27*/ 27*/
28 28
29using System; 29using OpenSim.Region.Physics.Manager;
30using System.Collections.Generic;
31using System.Text;
32 30
33namespace OpenSim.Region.Physics.Meshing 31namespace OpenSim.Region.Physics.Meshing
34{ 32{
35 class Extruder 33 internal class Extruder
36 { 34 {
37 public float startParameter; 35 public float startParameter;
38 public float stopParameter; 36 public float stopParameter;
39 public Manager.PhysicsVector size; 37 public PhysicsVector size;
40 38
41 public Mesh Extrude(Mesh m) 39 public Mesh Extrude(Mesh m)
42 { 40 {
43 // Currently only works for iSteps=1; 41 // Currently only works for iSteps=1;
44 Mesh result = new Mesh(); 42 Mesh result = new Mesh();
45 43
46 Mesh workingPlus = m.Clone(); 44 Mesh workingPlus = m.Clone();
47 Mesh workingMinus = m.Clone(); 45 Mesh workingMinus = m.Clone();
48 46
49 foreach (Vertex v in workingPlus.vertices) 47 foreach (Vertex v in workingPlus.vertices)
@@ -80,14 +78,14 @@ namespace OpenSim.Region.Physics.Meshing
80 for (int i = 0; i < workingPlus.vertices.Count; i++) 78 for (int i = 0; i < workingPlus.vertices.Count; i++)
81 { 79 {
82 int iNext = (i + 1); 80 int iNext = (i + 1);
83 81
84 if (workingPlus.vertices[i] == null) // Can't make a simplex here 82 if (workingPlus.vertices[i] == null) // Can't make a simplex here
85 { 83 {
86 iLastNull = i+1; 84 iLastNull = i + 1;
87 continue; 85 continue;
88 } 86 }
89 87
90 if (i == workingPlus.vertices.Count-1) // End of list 88 if (i == workingPlus.vertices.Count - 1) // End of list
91 { 89 {
92 iNext = iLastNull; 90 iNext = iLastNull;
93 } 91 }
@@ -101,11 +99,12 @@ namespace OpenSim.Region.Physics.Meshing
101 tSide = new Triangle(workingPlus.vertices[i], workingMinus.vertices[i], workingPlus.vertices[iNext]); 99 tSide = new Triangle(workingPlus.vertices[i], workingMinus.vertices[i], workingPlus.vertices[iNext]);
102 result.Add(tSide); 100 result.Add(tSide);
103 101
104 tSide = new Triangle(workingPlus.vertices[iNext], workingMinus.vertices[i], workingMinus.vertices[iNext]); 102 tSide =
103 new Triangle(workingPlus.vertices[iNext], workingMinus.vertices[i], workingMinus.vertices[iNext]);
105 result.Add(tSide); 104 result.Add(tSide);
106 } 105 }
107 106
108 return result; 107 return result;
109 } 108 }
110 } 109 }
111} 110} \ No newline at end of file