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author | Brian McBee | 2007-08-18 23:05:02 +0000 |
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committer | Brian McBee | 2007-08-18 23:05:02 +0000 |
commit | 318376707de4f5406958239eac069f24ef8ef62a (patch) | |
tree | 8bf85a1e61f15cf0d7775af1aa4cb461d0c1bfc7 /OpenSim/Region/Physics/Manager | |
parent | Added (theoretical) AppDomain cleanup code. (diff) | |
download | opensim-SC-318376707de4f5406958239eac069f24ef8ef62a.zip opensim-SC-318376707de4f5406958239eac069f24ef8ef62a.tar.gz opensim-SC-318376707de4f5406958239eac069f24ef8ef62a.tar.bz2 opensim-SC-318376707de4f5406958239eac069f24ef8ef62a.tar.xz |
starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index fb6358a..0e75b04 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using OpenSim.Framework.Console; | 28 | using OpenSim.Framework.Console; |
29 | using Axiom.Math; | ||
29 | 30 | ||
30 | namespace OpenSim.Physics.Manager | 31 | namespace OpenSim.Physics.Manager |
31 | { | 32 | { |
@@ -43,7 +44,7 @@ namespace OpenSim.Physics.Manager | |||
43 | 44 | ||
44 | public abstract void RemoveAvatar(PhysicsActor actor); | 45 | public abstract void RemoveAvatar(PhysicsActor actor); |
45 | 46 | ||
46 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); | 47 | public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation); |
47 | 48 | ||
48 | public abstract void Simulate(float timeStep); | 49 | public abstract void Simulate(float timeStep); |
49 | 50 | ||
@@ -73,7 +74,7 @@ namespace OpenSim.Physics.Manager | |||
73 | 74 | ||
74 | } | 75 | } |
75 | 76 | ||
76 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | 77 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
77 | { | 78 | { |
78 | MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); | 79 | MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); |
79 | return PhysicsActor.Null; | 80 | return PhysicsActor.Null; |