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author | Teravus Ovares | 2008-05-14 23:15:25 +0000 |
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committer | Teravus Ovares | 2008-05-14 23:15:25 +0000 |
commit | 2a988f187ec4c743d6b269fc3a8fe32d84716f65 (patch) | |
tree | 728d7e4ef601ed0630b0a7f156c63512966603c0 /OpenSim/Region/Physics/Manager | |
parent | * Start recording as a statistic the number of times we start blocking repeti... (diff) | |
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* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 5 |
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index e4ff725..b8ca180 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using Nini.Config; | ||
32 | using log4net; | 33 | using log4net; |
33 | 34 | ||
34 | namespace OpenSim.Region.Physics.Manager | 35 | namespace OpenSim.Region.Physics.Manager |
@@ -47,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager | |||
47 | { | 48 | { |
48 | } | 49 | } |
49 | 50 | ||
50 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName) | 51 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config) |
51 | { | 52 | { |
52 | if (String.IsNullOrEmpty(physEngineName)) | 53 | if (String.IsNullOrEmpty(physEngineName)) |
53 | { | 54 | { |
@@ -75,7 +76,7 @@ namespace OpenSim.Region.Physics.Manager | |||
75 | { | 76 | { |
76 | m_log.Info("[PHYSICS]: creating " + physEngineName); | 77 | m_log.Info("[PHYSICS]: creating " + physEngineName); |
77 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(); | 78 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(); |
78 | result.Initialise(meshEngine); | 79 | result.Initialise(meshEngine, config); |
79 | return result; | 80 | return result; |
80 | } | 81 | } |
81 | else | 82 | else |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 4c509b7..de93f22 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System.Reflection; | 28 | using System.Reflection; |
29 | using Axiom.Math; | 29 | using Axiom.Math; |
30 | using log4net; | 30 | using log4net; |
31 | using Nini.Config; | ||
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | 33 | ||
33 | namespace OpenSim.Region.Physics.Manager | 34 | namespace OpenSim.Region.Physics.Manager |
@@ -58,7 +59,7 @@ namespace OpenSim.Region.Physics.Manager | |||
58 | } | 59 | } |
59 | 60 | ||
60 | 61 | ||
61 | public abstract void Initialise(IMesher meshmerizer); | 62 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
62 | 63 | ||
63 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size); | 64 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size); |
64 | 65 | ||
@@ -92,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager | |||
92 | private static int m_workIndicator; | 93 | private static int m_workIndicator; |
93 | 94 | ||
94 | 95 | ||
95 | public override void Initialise(IMesher meshmerizer) | 96 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
96 | { | 97 | { |
97 | // Does nothing right now | 98 | // Does nothing right now |
98 | } | 99 | } |