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authorTeravus Ovares2008-05-25 11:22:05 +0000
committerTeravus Ovares2008-05-25 11:22:05 +0000
commit042c9ed4d82e4389ec929f5438e82defad251235 (patch)
tree002d741e83cec0ee1a715603af7af5aacb5d079a /OpenSim/Region/Physics/Manager
parent* phantom sculpties don't request the sculpt texture anymore. (diff)
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* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs5
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs9
2 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 3cf2646..c87e748 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Physics.Manager
176 public abstract PhysicsVector GeometricCenter { get; } 176 public abstract PhysicsVector GeometricCenter { get; }
177 public abstract PhysicsVector CenterOfMass { get; } 177 public abstract PhysicsVector CenterOfMass { get; }
178 public abstract PhysicsVector Velocity { get; set; } 178 public abstract PhysicsVector Velocity { get; set; }
179 public abstract float CollisionScore { get;} 179 public abstract float CollisionScore { get; set;}
180 public abstract PhysicsVector Acceleration { get; } 180 public abstract PhysicsVector Acceleration { get; }
181 public abstract Quaternion Orientation { get; set; } 181 public abstract Quaternion Orientation { get; set; }
182 public abstract int PhysicsActorType { get; set; } 182 public abstract int PhysicsActorType { get; set; }
@@ -208,8 +208,10 @@ namespace OpenSim.Region.Physics.Manager
208 public override bool Stopped 208 public override bool Stopped
209 { 209 {
210 get{ return false; } 210 get{ return false; }
211
211 } 212 }
212 213
214
213 public override PhysicsVector Position 215 public override PhysicsVector Position
214 { 216 {
215 get { return PhysicsVector.Zero; } 217 get { return PhysicsVector.Zero; }
@@ -300,6 +302,7 @@ namespace OpenSim.Region.Physics.Manager
300 public override float CollisionScore 302 public override float CollisionScore
301 { 303 {
302 get { return 0f; } 304 get { return 0f; }
305 set { }
303 } 306 }
304 307
305 public override void CrossingFailure() 308 public override void CrossingFailure()
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index de93f22..f9d990b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic;
28using System.Reflection; 29using System.Reflection;
29using Axiom.Math; 30using Axiom.Math;
30using log4net; 31using log4net;
@@ -86,6 +87,8 @@ namespace OpenSim.Region.Physics.Manager
86 87
87 public abstract void Dispose(); 88 public abstract void Dispose();
88 89
90 public abstract Dictionary<uint, float> GetTopColliders();
91
89 public abstract bool IsThreaded { get; } 92 public abstract bool IsThreaded { get; }
90 93
91 private class NullPhysicsScene : PhysicsScene 94 private class NullPhysicsScene : PhysicsScene
@@ -170,6 +173,12 @@ namespace OpenSim.Region.Physics.Manager
170 public override void Dispose() 173 public override void Dispose()
171 { 174 {
172 } 175 }
176
177 public override Dictionary<uint,float> GetTopColliders()
178 {
179 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
180 return returncolliders;
181 }
173 } 182 }
174 } 183 }
175} 184}