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authorTeravus Ovares2008-05-16 20:16:33 +0000
committerTeravus Ovares2008-05-16 20:16:33 +0000
commit00a1f0bab0d764017677672c19d4509c1af3e622 (patch)
tree7faeea9a37a86ae2395f3d87625ca255a1c0bf25 /OpenSim/Region/Physics/Manager
parentprime the wearables structure, which should fix the exception (diff)
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* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index d52b4e4..ee498c5 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Physics.Manager
33{ 33{
34 public interface IMesher 34 public interface IMesher
35 { 35 {
36 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size); 36 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod);
37 } 37 }
38 38
39 public interface IVertex 39 public interface IVertex
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index b759213..8362630 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager
60 60
61 public class ZeroMesher : IMesher 61 public class ZeroMesher : IMesher
62 { 62 {
63 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) 63 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod)
64 { 64 {
65 return null; 65 return null;
66 } 66 }