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author | Teravus Ovares | 2008-12-26 12:58:02 +0000 |
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committer | Teravus Ovares | 2008-12-26 12:58:02 +0000 |
commit | ec2dc354b485491d7879686b4a78027971e3ed92 (patch) | |
tree | 3ea0771a55524ce1b9dec3c3c66f0dac24a006ef /OpenSim/Region/Physics/Manager | |
parent | Prevent exception in terrain module if just the word terrain is entered at th... (diff) | |
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* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
* Thanks nlin!
* To try it out, set ninja joints active in the ODEPhysicsSettings
and use the example at:
* http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz.
* Don't forget to change the .tgz to .oar and load it with load-oar.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsJoint.cs | 55 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 64 |
3 files changed, 122 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index fd02057..3ba5ce5 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -127,6 +127,9 @@ namespace OpenSim.Region.Physics.Manager | |||
127 | 127 | ||
128 | public abstract bool Selected { set; } | 128 | public abstract bool Selected { set; } |
129 | 129 | ||
130 | public String SOPName { get; set; } | ||
131 | public String SOPDescription { get; set; } | ||
132 | |||
130 | public abstract void CrossingFailure(); | 133 | public abstract void CrossingFailure(); |
131 | 134 | ||
132 | public abstract void link(PhysicsActor obj); | 135 | public abstract void link(PhysicsActor obj); |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs new file mode 100644 index 0000000..52f7e5f --- /dev/null +++ b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Physics.Manager | ||
34 | { | ||
35 | public enum PhysicsJointType : int | ||
36 | { | ||
37 | Ball = 0, | ||
38 | Hinge = 1 | ||
39 | } | ||
40 | |||
41 | public class PhysicsJoint | ||
42 | { | ||
43 | public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending | ||
44 | public PhysicsJointType Type { get; set; } | ||
45 | public string RawParams { get; set; } | ||
46 | public List<string> BodyNames = new List<string>(); | ||
47 | public PhysicsVector Position { get; set; } // global coords | ||
48 | public Quaternion Rotation { get; set; } // global coords | ||
49 | public string ObjectNameInScene { get; set; } // proxy object in scene that represents the joint position/orientation | ||
50 | public string TrackedBodyName { get; set; } // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName) | ||
51 | public Quaternion LocalRotation { get; set; } // joint orientation relative to one of the involved bodies, the tracked body | ||
52 | public int ErrorMessageCount { get; set; } // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding. | ||
53 | public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint | ||
54 | } | ||
55 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index f104632..2cf4d5a 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -73,6 +73,67 @@ namespace OpenSim.Region.Physics.Manager | |||
73 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 73 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, |
74 | PhysicsVector size, Quaternion rotation, bool isPhysical); | 74 | PhysicsVector size, Quaternion rotation, bool isPhysical); |
75 | 75 | ||
76 | public virtual bool SupportsNINJAJoints | ||
77 | { | ||
78 | get { return false; } | ||
79 | } | ||
80 | |||
81 | public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, PhysicsVector position, | ||
82 | Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation) | ||
83 | { return null; } | ||
84 | |||
85 | public virtual void RequestJointDeletion(string objectNameInScene) | ||
86 | { return; } | ||
87 | |||
88 | public virtual void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) | ||
89 | { return; } | ||
90 | |||
91 | public virtual void DumpJointInfo() | ||
92 | { return; } | ||
93 | |||
94 | public event JointMoved OnJointMoved; | ||
95 | |||
96 | protected virtual void DoJointMoved(PhysicsJoint joint) | ||
97 | { | ||
98 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
99 | // not allow subclasses to invoke the parent class event. | ||
100 | if (OnJointMoved != null) | ||
101 | { | ||
102 | OnJointMoved(joint); | ||
103 | } | ||
104 | } | ||
105 | |||
106 | public event JointDeactivated OnJointDeactivated; | ||
107 | |||
108 | protected virtual void DoJointDeactivated(PhysicsJoint joint) | ||
109 | { | ||
110 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
111 | // not allow subclasses to invoke the parent class event. | ||
112 | if (OnJointDeactivated != null) | ||
113 | { | ||
114 | OnJointDeactivated(joint); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | public event JointErrorMessage OnJointErrorMessage; | ||
119 | |||
120 | protected virtual void DoJointErrorMessage(PhysicsJoint joint, string message) | ||
121 | { | ||
122 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
123 | // not allow subclasses to invoke the parent class event. | ||
124 | if (OnJointErrorMessage != null) | ||
125 | { | ||
126 | OnJointErrorMessage(joint, message); | ||
127 | } | ||
128 | } | ||
129 | |||
130 | public virtual PhysicsVector GetJointAnchor(PhysicsJoint joint) | ||
131 | { return null; } | ||
132 | |||
133 | public virtual PhysicsVector GetJointAxis(PhysicsJoint joint) | ||
134 | { return null; } | ||
135 | |||
136 | |||
76 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 137 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
77 | 138 | ||
78 | public abstract float Simulate(float timeStep); | 139 | public abstract float Simulate(float timeStep); |
@@ -181,4 +242,7 @@ namespace OpenSim.Region.Physics.Manager | |||
181 | } | 242 | } |
182 | } | 243 | } |
183 | } | 244 | } |
245 | public delegate void JointMoved(PhysicsJoint joint); | ||
246 | public delegate void JointDeactivated(PhysicsJoint joint); | ||
247 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | ||
184 | } | 248 | } |