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authorMW2007-08-23 10:53:42 +0000
committerMW2007-08-23 10:53:42 +0000
commit9a8742e838cdefba925292d554a2f8bc9a6b3806 (patch)
tree53da4c3f519202b09727c9e3fc1d4110faa23a90 /OpenSim/Region/Physics/Manager
parentMore lsl functions (thanks to ldviopeng and wjordan!) (diff)
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Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index 6ab4178..0341b3b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -93,6 +93,7 @@ namespace OpenSim.Physics.Manager
93 IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 93 IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
94 plug.Init(); 94 plug.Init();
95 this._plugins.Add(plug.GetName(),plug); 95 this._plugins.Add(plug.GetName(),plug);
96 Console.WriteLine("-----------------------------------------added physics eng: " + plug.GetName());
96 97
97 } 98 }
98 99