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author | Justin Clarke Casey | 2008-11-20 18:28:30 +0000 |
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committer | Justin Clarke Casey | 2008-11-20 18:28:30 +0000 |
commit | d6250959597fceec30f1df6355970f385cfd4742 (patch) | |
tree | 562313ca0024c40e5266ac00d23a7360d476abfb /OpenSim/Region/Physics/Manager | |
parent | * Temporarily check in a test log4net config file to see if that reveals why ... (diff) | |
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* Allow physics dlls to be loaded separately, rather than just the contents of bin/Physics
* This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 42 |
1 files changed, 30 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index fc8f062..71fad02 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -44,10 +44,27 @@ namespace OpenSim.Region.Physics.Manager | |||
44 | private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>(); | 44 | private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>(); |
45 | private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>(); | 45 | private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>(); |
46 | 46 | ||
47 | /// <summary> | ||
48 | /// Constructor. | ||
49 | /// </summary> | ||
47 | public PhysicsPluginManager() | 50 | public PhysicsPluginManager() |
48 | { | 51 | { |
52 | // Load "plugins", that are hard coded and not existing in form of an external lib, and hence always | ||
53 | // available | ||
54 | IMeshingPlugin plugHard; | ||
55 | plugHard = new ZeroMesherPlugin(); | ||
56 | _MeshPlugins.Add(plugHard.GetName(), plugHard); | ||
57 | |||
58 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | ||
49 | } | 59 | } |
50 | 60 | ||
61 | /// <summary> | ||
62 | /// Get a physics scene for the given physics engine and mesher. | ||
63 | /// </summary> | ||
64 | /// <param name="physEngineName"></param> | ||
65 | /// <param name="meshEngineName"></param> | ||
66 | /// <param name="config"></param> | ||
67 | /// <returns></returns> | ||
51 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config) | 68 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config) |
52 | { | 69 | { |
53 | if (String.IsNullOrEmpty(physEngineName)) | 70 | if (String.IsNullOrEmpty(physEngineName)) |
@@ -86,14 +103,11 @@ namespace OpenSim.Region.Physics.Manager | |||
86 | } | 103 | } |
87 | } | 104 | } |
88 | 105 | ||
106 | /// <summary> | ||
107 | /// Load all built-in 'plugins' and those in the bin/Physics diretory | ||
108 | /// </summary> | ||
89 | public void LoadPlugins() | 109 | public void LoadPlugins() |
90 | { | 110 | { |
91 | // Load "plugins", that are hard coded and not existing in form of an external lib | ||
92 | IMeshingPlugin plugHard; | ||
93 | plugHard = new ZeroMesherPlugin(); | ||
94 | _MeshPlugins.Add(plugHard.GetName(), plugHard); | ||
95 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | ||
96 | |||
97 | // And now walk all assemblies (DLLs effectively) and see if they are home | 111 | // And now walk all assemblies (DLLs effectively) and see if they are home |
98 | // of a plugin that is of interest for us | 112 | // of a plugin that is of interest for us |
99 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); | 113 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); |
@@ -101,11 +115,15 @@ namespace OpenSim.Region.Physics.Manager | |||
101 | 115 | ||
102 | for (int i = 0; i < pluginFiles.Length; i++) | 116 | for (int i = 0; i < pluginFiles.Length; i++) |
103 | { | 117 | { |
104 | AddPlugin(pluginFiles[i]); | 118 | LoadPlugin(pluginFiles[i]); |
105 | } | 119 | } |
106 | } | 120 | } |
107 | 121 | ||
108 | private void AddPlugin(string FileName) | 122 | /// <summary> |
123 | /// Load plugins from a dll at the given path | ||
124 | /// </summary> | ||
125 | /// <param name="dllPath"></param> | ||
126 | public void LoadPlugin(string dllPath) | ||
109 | { | 127 | { |
110 | // TODO / NOTE | 128 | // TODO / NOTE |
111 | // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from | 129 | // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from |
@@ -120,11 +138,11 @@ namespace OpenSim.Region.Physics.Manager | |||
120 | 138 | ||
121 | try | 139 | try |
122 | { | 140 | { |
123 | pluginAssembly = Assembly.LoadFrom(FileName); | 141 | pluginAssembly = Assembly.LoadFrom(dllPath); |
124 | } | 142 | } |
125 | catch (Exception ex) | 143 | catch (Exception ex) |
126 | { | 144 | { |
127 | m_log.Error("[PHYSICS]: Failed to load plugin from " + FileName, ex); | 145 | m_log.Error("[PHYSICS]: Failed to load plugin from " + dllPath, ex); |
128 | } | 146 | } |
129 | 147 | ||
130 | if (pluginAssembly != null) | 148 | if (pluginAssembly != null) |
@@ -135,12 +153,12 @@ namespace OpenSim.Region.Physics.Manager | |||
135 | } | 153 | } |
136 | catch (ReflectionTypeLoadException ex) | 154 | catch (ReflectionTypeLoadException ex) |
137 | { | 155 | { |
138 | m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + FileName + ": " + | 156 | m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + dllPath + ": " + |
139 | ex.LoaderExceptions[0].Message, ex); | 157 | ex.LoaderExceptions[0].Message, ex); |
140 | } | 158 | } |
141 | catch (Exception ex) | 159 | catch (Exception ex) |
142 | { | 160 | { |
143 | m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + FileName, ex); | 161 | m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + dllPath, ex); |
144 | } | 162 | } |
145 | 163 | ||
146 | if (types != null) | 164 | if (types != null) |