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authorKittoFlora2009-11-16 01:40:15 +0100
committerKittoFlora2009-11-16 01:40:15 +0100
commit873c9098d8627972e80a1688e85a4cda45e1e7fe (patch)
treea0edc24aef11d5ad6928493d8985386f48dd2607 /OpenSim/Region/Physics/Manager
parentMerge branch 'vehicles' into tests (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'careminster' into tests
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs29
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs5
2 files changed, 26 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index ea4db70..8241e8f 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -52,6 +52,20 @@ namespace OpenSim.Region.Physics.Manager
52 , Absolute 52 , Absolute
53 } 53 }
54 54
55 public struct ContactPoint
56 {
57 public Vector3 Position;
58 public Vector3 SurfaceNormal;
59 public float PenetrationDepth;
60
61 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
62 {
63 Position = position;
64 SurfaceNormal = surfaceNormal;
65 PenetrationDepth = penetrationDepth;
66 }
67 }
68
55 public class CollisionEventUpdate : EventArgs 69 public class CollisionEventUpdate : EventArgs
56 { 70 {
57 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. 71 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
@@ -59,9 +73,9 @@ namespace OpenSim.Region.Physics.Manager
59 public int m_colliderType; 73 public int m_colliderType;
60 public int m_GenericStartEnd; 74 public int m_GenericStartEnd;
61 //public uint m_LocalID; 75 //public uint m_LocalID;
62 public Dictionary<uint,float> m_objCollisionList = new Dictionary<uint,float>(); 76 public Dictionary<uint, ContactPoint> m_objCollisionList = new Dictionary<uint, ContactPoint>();
63 77
64 public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, float> objCollisionList) 78 public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, ContactPoint> objCollisionList)
65 { 79 {
66 m_colliderType = colliderType; 80 m_colliderType = colliderType;
67 m_GenericStartEnd = GenericStartEnd; 81 m_GenericStartEnd = GenericStartEnd;
@@ -72,8 +86,7 @@ namespace OpenSim.Region.Physics.Manager
72 { 86 {
73 m_colliderType = (int) ActorTypes.Unknown; 87 m_colliderType = (int) ActorTypes.Unknown;
74 m_GenericStartEnd = 1; 88 m_GenericStartEnd = 1;
75 // m_objCollisionList = null; 89 m_objCollisionList = new Dictionary<uint, ContactPoint>();
76 m_objCollisionList = new Dictionary<uint, float>();
77 } 90 }
78 91
79 public int collidertype 92 public int collidertype
@@ -88,16 +101,16 @@ namespace OpenSim.Region.Physics.Manager
88 set { m_GenericStartEnd = value; } 101 set { m_GenericStartEnd = value; }
89 } 102 }
90 103
91 public void addCollider(uint localID, float depth) 104 public void addCollider(uint localID, ContactPoint contact)
92 { 105 {
93 if (!m_objCollisionList.ContainsKey(localID)) 106 if (!m_objCollisionList.ContainsKey(localID))
94 { 107 {
95 m_objCollisionList.Add(localID, depth); 108 m_objCollisionList.Add(localID, contact);
96 } 109 }
97 else 110 else
98 { 111 {
99 if (m_objCollisionList[localID] < depth) 112 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
100 m_objCollisionList[localID] = depth; 113 m_objCollisionList[localID] = contact;
101 } 114 }
102 } 115 }
103 } 116 }
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index bb0d18e..6d515e9 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -75,6 +75,11 @@ namespace OpenSim.Region.Physics.Manager
75 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 75 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
76 Vector3 size, Quaternion rotation, bool isPhysical); 76 Vector3 size, Quaternion rotation, bool isPhysical);
77 77
78 public virtual float TimeDilation
79 {
80 get { return 1.0f; }
81 }
82
78 public virtual bool SupportsNINJAJoints 83 public virtual bool SupportsNINJAJoints
79 { 84 {
80 get { return false; } 85 get { return false; }