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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Physics/Manager
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs22
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs8
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsSensor.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs4
4 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index c1dc91b..3cf2646 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Physics.Manager
140 // a race condition if the last subscriber unsubscribes 140 // a race condition if the last subscriber unsubscribes
141 // immediately after the null check and before the event is raised. 141 // immediately after the null check and before the event is raised.
142 RequestTerseUpdate handler = OnRequestTerseUpdate; 142 RequestTerseUpdate handler = OnRequestTerseUpdate;
143 143
144 if (handler != null) 144 if (handler != null)
145 { 145 {
146 handler(); 146 handler();
@@ -163,9 +163,9 @@ namespace OpenSim.Region.Physics.Manager
163 public virtual void SendCollisionUpdate(EventArgs e) 163 public virtual void SendCollisionUpdate(EventArgs e)
164 { 164 {
165 CollisionUpdate handler = OnCollisionUpdate; 165 CollisionUpdate handler = OnCollisionUpdate;
166 166
167 if (handler != null) 167 if (handler != null)
168 { 168 {
169 handler(e); 169 handler(e);
170 } 170 }
171 } 171 }
@@ -205,9 +205,9 @@ namespace OpenSim.Region.Physics.Manager
205 205
206 public class NullPhysicsActor : PhysicsActor 206 public class NullPhysicsActor : PhysicsActor
207 { 207 {
208 public override bool Stopped 208 public override bool Stopped
209 { 209 {
210 get{ return false; } 210 get{ return false; }
211 } 211 }
212 212
213 public override PhysicsVector Position 213 public override PhysicsVector Position
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Physics.Manager
222 set { return; } 222 set { return; }
223 } 223 }
224 224
225 public override uint LocalID 225 public override uint LocalID
226 { 226 {
227 set { return; } 227 set { return; }
228 } 228 }
@@ -240,14 +240,14 @@ namespace OpenSim.Region.Physics.Manager
240 public override float Buoyancy 240 public override float Buoyancy
241 { 241 {
242 get { return 0f; } 242 get { return 0f; }
243 set { return; } 243 set { return; }
244 } 244 }
245 245
246 public override bool FloatOnWater 246 public override bool FloatOnWater
247 { 247 {
248 set { return; } 248 set { return; }
249 } 249 }
250 250
251 public override bool CollidingGround 251 public override bool CollidingGround
252 { 252 {
253 get { return false; } 253 get { return false; }
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.Manager
297 set { return; } 297 set { return; }
298 } 298 }
299 299
300 public override float CollisionScore 300 public override float CollisionScore
301 { 301 {
302 get { return 0f; } 302 get { return 0f; }
303 } 303 }
@@ -385,7 +385,7 @@ namespace OpenSim.Region.Physics.Manager
385 385
386 public override void SubscribeEvents(int ms) 386 public override void SubscribeEvents(int ms)
387 { 387 {
388 388
389 } 389 }
390 public override void UnSubscribeEvents() 390 public override void UnSubscribeEvents()
391 { 391 {
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index b8ca180..6a71581 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Physics.Manager
94 _MeshPlugins.Add(plugHard.GetName(), plugHard); 94 _MeshPlugins.Add(plugHard.GetName(), plugHard);
95 m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); 95 m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
96 96
97 // And now walk all assemblies (DLLs effectively) and see if they are home 97 // And now walk all assemblies (DLLs effectively) and see if they are home
98 // of a plugin that is of interest for us 98 // of a plugin that is of interest for us
99 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); 99 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
100 string[] pluginFiles = Directory.GetFiles(path, "*.dll"); 100 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
@@ -108,11 +108,11 @@ namespace OpenSim.Region.Physics.Manager
108 private void AddPlugin(string FileName) 108 private void AddPlugin(string FileName)
109 { 109 {
110 // TODO / NOTE 110 // TODO / NOTE
111 // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from 111 // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
112 // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll' 112 // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll'
113 // using the LoadFrom context. The use of this context can result in unexpected behavior 113 // using the LoadFrom context. The use of this context can result in unexpected behavior
114 // for serialization, casting and dependency resolution. In almost all cases, it is recommended 114 // for serialization, casting and dependency resolution. In almost all cases, it is recommended
115 // that the LoadFrom context be avoided. This can be done by installing assemblies in the 115 // that the LoadFrom context be avoided. This can be done by installing assemblies in the
116 // Global Assembly Cache or in the ApplicationBase directory and using Assembly. 116 // Global Assembly Cache or in the ApplicationBase directory and using Assembly.
117 // Load when explicitly loading assemblies. 117 // Load when explicitly loading assemblies.
118 Assembly pluginAssembly = Assembly.LoadFrom(FileName); 118 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
diff --git a/OpenSim/Region/Physics/Manager/PhysicsSensor.cs b/OpenSim/Region/Physics/Manager/PhysicsSensor.cs
index ce53108..add741b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsSensor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsSensor.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Physics.Manager
35 { 35 {
36 NONE = 0, 36 NONE = 0,
37 AGENT = 1, 37 AGENT = 1,
38 ACTIVE = 2, 38 ACTIVE = 2,
39 PASSIVE = 3, 39 PASSIVE = 3,
40 SCRIPTED = 4 40 SCRIPTED = 4
41 } 41 }
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index b98cb35..b759213 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -31,9 +31,9 @@ using OpenSim.Framework;
31/* 31/*
32 * This is the zero mesher. 32 * This is the zero mesher.
33 * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer. 33 * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
34 * Effectivly this is for switching off meshing and for testing as each physics machine should deal 34 * Effectivly this is for switching off meshing and for testing as each physics machine should deal
35 * with the null pointer situation. 35 * with the null pointer situation.
36 * But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even 36 * But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even
37 * if it's a dump one like this. 37 * if it's a dump one like this.
38 * Note, that this mesher is *not* living in a module but in the manager itself, so 38 * Note, that this mesher is *not* living in a module but in the manager itself, so
39 * it's always availabe and thus the default in case of configuration errors 39 * it's always availabe and thus the default in case of configuration errors