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author | Robert Adams | 2012-11-29 09:24:53 -0800 |
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committer | Robert Adams | 2012-11-29 09:24:53 -0800 |
commit | 0cd99c74a70ddfd42c3e8325716f56bf35d4474c (patch) | |
tree | 7d2c78ce242c51f49c375e53e83788a1e45abbeb /OpenSim/Region/Physics/Manager/ZeroMesher.cs | |
parent | BulletSim: reverse direction of hover correction. Removes problem with vehicl... (diff) | |
download | opensim-SC-0cd99c74a70ddfd42c3e8325716f56bf35d4474c.zip opensim-SC-0cd99c74a70ddfd42c3e8325716f56bf35d4474c.tar.gz opensim-SC-0cd99c74a70ddfd42c3e8325716f56bf35d4474c.tar.bz2 opensim-SC-0cd99c74a70ddfd42c3e8325716f56bf35d4474c.tar.xz |
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/ZeroMesher.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs index ba19db6..270d2ec 100644 --- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs +++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs | |||
@@ -64,11 +64,16 @@ namespace OpenSim.Region.Physics.Manager | |||
64 | { | 64 | { |
65 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 65 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
66 | { | 66 | { |
67 | return CreateMesh(primName, primShape, size, lod, false); | 67 | return CreateMesh(primName, primShape, size, lod, false, false); |
68 | } | 68 | } |
69 | 69 | ||
70 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 70 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
71 | { | 71 | { |
72 | return CreateMesh(primName, primShape, size, lod, false, false); | ||
73 | } | ||
74 | |||
75 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) | ||
76 | { | ||
72 | // Remove the reference to the encoded JPEG2000 data so it can be GCed | 77 | // Remove the reference to the encoded JPEG2000 data so it can be GCed |
73 | primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; | 78 | primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; |
74 | 79 | ||