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authorTeravus Ovares2009-04-07 16:13:17 +0000
committerTeravus Ovares2009-04-07 16:13:17 +0000
commit9bbc7e8bf690800affd4d5767959932ad033dd7c (patch)
tree555c666a712aa4de209c6ccf84107c53a743e308 /OpenSim/Region/Physics/Manager/PhysicsVector.cs
parent* Tweak the BulletDotNETPlugin character controller so it feels more finished. (diff)
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* Added a routine to check if a PhysicsVector and Quaternion is finite
* Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsVector.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsVector.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
index bbd6464..2a4ac5e 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsVector.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
@@ -153,6 +153,20 @@ namespace OpenSim.Region.Physics.Manager
153 return v*f; 153 return v*f;
154 } 154 }
155 155
156 public static bool isFinite(PhysicsVector v)
157 {
158 if (v == null)
159 return false;
160 if (Single.IsInfinity(v.X) || Single.IsNaN(v.X))
161 return false;
162 if (Single.IsInfinity(v.Y) || Single.IsNaN(v.Y))
163 return false;
164 if (Single.IsInfinity(v.Z) || Single.IsNaN(v.Z))
165 return false;
166
167 return true;
168 }
169
156 public virtual bool IsIdentical(PhysicsVector v, float tolerance) 170 public virtual bool IsIdentical(PhysicsVector v, float tolerance)
157 { 171 {
158 PhysicsVector diff = this - v; 172 PhysicsVector diff = this - v;