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author | Jeff Ames | 2008-05-16 01:22:11 +0000 |
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committer | Jeff Ames | 2008-05-16 01:22:11 +0000 |
commit | 65c5efe43b68700bad94076d4cd421160203c5de (patch) | |
tree | 589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |
parent | Thank you very much, mjm for : (diff) | |
download | opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.zip opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.gz opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.bz2 opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index b8ca180..6a71581 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Physics.Manager | |||
94 | _MeshPlugins.Add(plugHard.GetName(), plugHard); | 94 | _MeshPlugins.Add(plugHard.GetName(), plugHard); |
95 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | 95 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); |
96 | 96 | ||
97 | // And now walk all assemblies (DLLs effectively) and see if they are home | 97 | // And now walk all assemblies (DLLs effectively) and see if they are home |
98 | // of a plugin that is of interest for us | 98 | // of a plugin that is of interest for us |
99 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); | 99 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics"); |
100 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | 100 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); |
@@ -108,11 +108,11 @@ namespace OpenSim.Region.Physics.Manager | |||
108 | private void AddPlugin(string FileName) | 108 | private void AddPlugin(string FileName) |
109 | { | 109 | { |
110 | // TODO / NOTE | 110 | // TODO / NOTE |
111 | // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from | 111 | // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from |
112 | // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll' | 112 | // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll' |
113 | // using the LoadFrom context. The use of this context can result in unexpected behavior | 113 | // using the LoadFrom context. The use of this context can result in unexpected behavior |
114 | // for serialization, casting and dependency resolution. In almost all cases, it is recommended | 114 | // for serialization, casting and dependency resolution. In almost all cases, it is recommended |
115 | // that the LoadFrom context be avoided. This can be done by installing assemblies in the | 115 | // that the LoadFrom context be avoided. This can be done by installing assemblies in the |
116 | // Global Assembly Cache or in the ApplicationBase directory and using Assembly. | 116 | // Global Assembly Cache or in the ApplicationBase directory and using Assembly. |
117 | // Load when explicitly loading assemblies. | 117 | // Load when explicitly loading assemblies. |
118 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 118 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |