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author | UbitUmarov | 2012-04-16 16:16:55 +0100 |
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committer | UbitUmarov | 2012-04-16 16:16:55 +0100 |
commit | 86a2169d7343825c74ae271f637002377b92b438 (patch) | |
tree | 5bfc66b130edcacc738d3f4e8b4efa854a37fe7e /OpenSim/Region/Physics/Manager/PhysicsActor.cs | |
parent | Use chode character actor.SetMomentum() to force full restore Velocity in sce... (diff) | |
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ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index be67204..b66d7f1 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -172,6 +172,12 @@ namespace OpenSim.Region.Physics.Manager | |||
172 | 172 | ||
173 | public virtual bool Phantom { get; set; } | 173 | public virtual bool Phantom { get; set; } |
174 | 174 | ||
175 | public virtual bool IsVolumeDtc | ||
176 | { | ||
177 | get { return false; } | ||
178 | set { return; } | ||
179 | } | ||
180 | |||
175 | public virtual byte PhysicsShapeType { get; set; } | 181 | public virtual byte PhysicsShapeType { get; set; } |
176 | 182 | ||
177 | public abstract PrimitiveBaseShape Shape { set; } | 183 | public abstract PrimitiveBaseShape Shape { set; } |