diff options
author | UbitUmarov | 2012-03-21 01:46:41 +0000 |
---|---|---|
committer | UbitUmarov | 2012-03-21 01:46:41 +0000 |
commit | 11ed932263161d1dbea99d4a5699ba6d00894053 (patch) | |
tree | 85e26ea10f899ff4a52b7a0c9000daa808cf8282 /OpenSim/Region/Physics/Manager/PhysicsActor.cs | |
parent | add convex state to mesh key, so a change is detected. (diff) | |
download | opensim-SC-11ed932263161d1dbea99d4a5699ba6d00894053.zip opensim-SC-11ed932263161d1dbea99d4a5699ba6d00894053.tar.gz opensim-SC-11ed932263161d1dbea99d4a5699ba6d00894053.tar.bz2 opensim-SC-11ed932263161d1dbea99d4a5699ba6d00894053.tar.xz |
Tell physics about physics shape when creating. Added some virtual methods to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index bd80fff..be67204 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -172,6 +172,8 @@ namespace OpenSim.Region.Physics.Manager | |||
172 | 172 | ||
173 | public virtual bool Phantom { get; set; } | 173 | public virtual bool Phantom { get; set; } |
174 | 174 | ||
175 | public virtual byte PhysicsShapeType { get; set; } | ||
176 | |||
175 | public abstract PrimitiveBaseShape Shape { set; } | 177 | public abstract PrimitiveBaseShape Shape { set; } |
176 | 178 | ||
177 | uint m_baseLocalID; | 179 | uint m_baseLocalID; |
@@ -252,6 +254,11 @@ namespace OpenSim.Region.Physics.Manager | |||
252 | { | 254 | { |
253 | } | 255 | } |
254 | 256 | ||
257 | public virtual float Density { get; set; } | ||
258 | public virtual float GravModifier { get; set; } | ||
259 | public virtual float Friction { get; set; } | ||
260 | public virtual float Bounce { get; set; } | ||
261 | |||
255 | /// <summary> | 262 | /// <summary> |
256 | /// Position of this actor. | 263 | /// Position of this actor. |
257 | /// </summary> | 264 | /// </summary> |