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author | Charles Krinke | 2009-03-06 23:01:35 +0000 |
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committer | Charles Krinke | 2009-03-06 23:01:35 +0000 |
commit | b637a11b58292cb6165317b317dc077a79ee6779 (patch) | |
tree | 18d9b2e82ae782fec726f3baa2d60c76433a7406 /OpenSim/Region/Physics/Manager/PhysicsActor.cs | |
parent | add back .config files for all tests in an attempt to debug why these (diff) | |
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Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 0f75c46..c4bb889 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -44,6 +44,14 @@ namespace OpenSim.Region.Physics.Manager | |||
44 | Ground = 3 | 44 | Ground = 3 |
45 | } | 45 | } |
46 | 46 | ||
47 | public enum PIDHoverType | ||
48 | { | ||
49 | Ground | ||
50 | , GroundAndWater | ||
51 | , Water | ||
52 | , Absolute | ||
53 | } | ||
54 | |||
47 | public class CollisionEventUpdate : EventArgs | 55 | public class CollisionEventUpdate : EventArgs |
48 | { | 56 | { |
49 | // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. | 57 | // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. |
@@ -204,9 +212,20 @@ namespace OpenSim.Region.Physics.Manager | |||
204 | public abstract PhysicsVector RotationalVelocity { get; set; } | 212 | public abstract PhysicsVector RotationalVelocity { get; set; } |
205 | public abstract bool Kinematic { get; set; } | 213 | public abstract bool Kinematic { get; set; } |
206 | public abstract float Buoyancy { get; set; } | 214 | public abstract float Buoyancy { get; set; } |
215 | |||
216 | // Used for MoveTo | ||
207 | public abstract PhysicsVector PIDTarget { set;} | 217 | public abstract PhysicsVector PIDTarget { set;} |
208 | public abstract bool PIDActive { set;} | 218 | public abstract bool PIDActive { set;} |
209 | public abstract float PIDTau { set; } | 219 | public abstract float PIDTau { set; } |
220 | |||
221 | // Used for llSetHoverHeight and maybe vehicle height | ||
222 | // Hover Height will override MoveTo target's Z | ||
223 | public abstract bool PIDHoverActive { set;} | ||
224 | public abstract float PIDHoverHeight { set;} | ||
225 | public abstract PIDHoverType PIDHoverType { set;} | ||
226 | public abstract float PIDHoverTau { set;} | ||
227 | |||
228 | |||
210 | public abstract void AddForce(PhysicsVector force, bool pushforce); | 229 | public abstract void AddForce(PhysicsVector force, bool pushforce); |
211 | public abstract void AddAngularForce(PhysicsVector force, bool pushforce); | 230 | public abstract void AddAngularForce(PhysicsVector force, bool pushforce); |
212 | public abstract void SetMomentum(PhysicsVector momentum); | 231 | public abstract void SetMomentum(PhysicsVector momentum); |
@@ -430,6 +449,11 @@ namespace OpenSim.Region.Physics.Manager | |||
430 | public override bool PIDActive { set { return; } } | 449 | public override bool PIDActive { set { return; } } |
431 | public override float PIDTau { set { return; } } | 450 | public override float PIDTau { set { return; } } |
432 | 451 | ||
452 | public override float PIDHoverHeight { set { return; } } | ||
453 | public override bool PIDHoverActive { set { return; } } | ||
454 | public override PIDHoverType PIDHoverType { set { return; } } | ||
455 | public override float PIDHoverTau { set { return; } } | ||
456 | |||
433 | public override void SetMomentum(PhysicsVector momentum) | 457 | public override void SetMomentum(PhysicsVector momentum) |
434 | { | 458 | { |
435 | } | 459 | } |