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authorJustin Clarke Casey2008-03-18 11:37:34 +0000
committerJustin Clarke Casey2008-03-18 11:37:34 +0000
commit0b7626b63030aea4d51b99521bd02d72b5ea6d15 (patch)
tree436952745620128af48f500d8f51475d90d591cb /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parentPatch from DrSchofld (IBM). In his own words (diff)
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* Remove unused (and somewhat nonsensical) method in PhysicsActor
* Thanks for DrScofld for drawing attention to this
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 15271a9..1119db5 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -63,13 +63,6 @@ namespace OpenSim.Region.Physics.Manager
63 m_objCollisionList = objCollisionList; 63 m_objCollisionList = objCollisionList;
64 } 64 }
65 65
66 public CollisionEventUpdate(bool startOrEnd)
67 {
68 m_colliderType = (int) ActorTypes.Unknown;
69 m_GenericStartEnd = m_GenericStartEnd;
70 m_objCollisionList = null;
71 }
72
73 public CollisionEventUpdate() 66 public CollisionEventUpdate()
74 { 67 {
75 m_colliderType = (int) ActorTypes.Unknown; 68 m_colliderType = (int) ActorTypes.Unknown;