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authorJustin Clark-Casey (justincc)2011-10-25 22:39:08 +0100
committerJustin Clark-Casey (justincc)2011-10-25 22:39:08 +0100
commit0f83f87233544972ad6799cb78e5f21845c53fbd (patch)
tree1601a52b9fd552cf700e36f67d8bd75070212e0c /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parentGet rid of the pointless null checks on collision listeners. Add warning abo... (diff)
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Remove unused fields from CollisionEventUpdate
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs30
1 files changed, 6 insertions, 24 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 8f5abde..362f997 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -66,47 +66,29 @@ namespace OpenSim.Region.Physics.Manager
66 } 66 }
67 } 67 }
68 68
69 /// <summary>
70 /// Used to pass collision information to OnCollisionUpdate listeners.
71 /// </summary>
69 public class CollisionEventUpdate : EventArgs 72 public class CollisionEventUpdate : EventArgs
70 { 73 {
71 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
72
73 /// <summary> 74 /// <summary>
74 /// Number of collision events in this update. 75 /// Number of collision events in this update.
75 /// </summary> 76 /// </summary>
76 public int Count { get { return m_objCollisionList.Count; } } 77 public int Count { get { return m_objCollisionList.Count; } }
77 78
78 public int m_colliderType; 79 public Dictionary<uint, ContactPoint> m_objCollisionList;
79 public int m_GenericStartEnd;
80 //public uint m_LocalID;
81 public Dictionary<uint, ContactPoint> m_objCollisionList = new Dictionary<uint, ContactPoint>();
82 80
83 public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, ContactPoint> objCollisionList) 81 public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList)
84 { 82 {
85 m_colliderType = colliderType;
86 m_GenericStartEnd = GenericStartEnd;
87 m_objCollisionList = objCollisionList; 83 m_objCollisionList = objCollisionList;
88 } 84 }
89 85
90 public CollisionEventUpdate() 86 public CollisionEventUpdate()
91 { 87 {
92 m_colliderType = (int) ActorTypes.Unknown;
93 m_GenericStartEnd = 1;
94 m_objCollisionList = new Dictionary<uint, ContactPoint>(); 88 m_objCollisionList = new Dictionary<uint, ContactPoint>();
95 } 89 }
96 90
97 public int collidertype 91 public void AddCollider(uint localID, ContactPoint contact)
98 {
99 get { return m_colliderType; }
100 set { m_colliderType = value; }
101 }
102
103 public int GenericStartEnd
104 {
105 get { return m_GenericStartEnd; }
106 set { m_GenericStartEnd = value; }
107 }
108
109 public void addCollider(uint localID, ContactPoint contact)
110 { 92 {
111 if (!m_objCollisionList.ContainsKey(localID)) 93 if (!m_objCollisionList.ContainsKey(localID))
112 { 94 {