aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-04-23 15:32:19 +0000
committerTeravus Ovares2008-04-23 15:32:19 +0000
commit2a3bdde0fa78c5a59c530e6d974dfd6709aa1519 (patch)
treed2857d6fc06cde42bef42a731e115caf60add086 /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parentTwo small changes: (diff)
downloadopensim-SC-2a3bdde0fa78c5a59c530e6d974dfd6709aa1519.zip
opensim-SC-2a3bdde0fa78c5a59c530e6d974dfd6709aa1519.tar.gz
opensim-SC-2a3bdde0fa78c5a59c530e6d974dfd6709aa1519.tar.bz2
opensim-SC-2a3bdde0fa78c5a59c530e6d974dfd6709aa1519.tar.xz
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index b40635c..f48f129 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -123,6 +123,8 @@ namespace OpenSim.Region.Physics.Manager
123 123
124 public abstract void delink(); 124 public abstract void delink();
125 125
126 public abstract void LockAngularMotion(PhysicsVector axis);
127
126 public virtual void RequestPhysicsterseUpdate() 128 public virtual void RequestPhysicsterseUpdate()
127 { 129 {
128 // Make a temporary copy of the event to avoid possibility of 130 // Make a temporary copy of the event to avoid possibility of
@@ -347,6 +349,9 @@ namespace OpenSim.Region.Physics.Manager
347 { 349 {
348 } 350 }
349 351
352 public override void LockAngularMotion(PhysicsVector axis)
353 {
354 }
350 355
351 public override void AddForce(PhysicsVector force) 356 public override void AddForce(PhysicsVector force)
352 { 357 {