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authordan miller2007-11-05 12:25:53 +0000
committerdan miller2007-11-05 12:25:53 +0000
commitfdb57b28b164f239de0f976b967b79dc2ca5f6ae (patch)
treee998ae9c7dd6e248e794e35ca19678e3b6f6fad1 /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parentChanged it so opensim.exe should scan for new application plugins every time ... (diff)
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prim cuts in ODE
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index bfe1d0b..b151e16 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -26,6 +26,7 @@
26* 26*
27*/ 27*/
28using Axiom.Math; 28using Axiom.Math;
29using OpenSim.Framework;
29 30
30namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
31{ 32{
@@ -50,6 +51,11 @@ namespace OpenSim.Region.Physics.Manager
50 51
51 public abstract PhysicsVector Size { get; set; } 52 public abstract PhysicsVector Size { get; set; }
52 53
54 public abstract PrimitiveBaseShape Shape
55 {
56 set;
57 }
58
53 public abstract PhysicsVector Position { get; set; } 59 public abstract PhysicsVector Position { get; set; }
54 60
55 public abstract PhysicsVector Velocity { get; set; } 61 public abstract PhysicsVector Velocity { get; set; }
@@ -85,6 +91,14 @@ namespace OpenSim.Region.Physics.Manager
85 set { return; } 91 set { return; }
86 } 92 }
87 93
94 public override PrimitiveBaseShape Shape
95 {
96 set
97 {
98 return;
99 }
100 }
101
88 public override PhysicsVector Velocity 102 public override PhysicsVector Velocity
89 { 103 {
90 get { return PhysicsVector.Zero; } 104 get { return PhysicsVector.Zero; }