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authorUbitUmarov2012-02-11 03:25:17 +0000
committerUbitUmarov2012-02-11 03:25:17 +0000
commitf415256e0b0d4b0191d52cb84090a0f1b0044ae9 (patch)
tree79b1a9edef88ebed7c5fa2bdd693be4571d07aa7 /OpenSim/Region/Physics/Manager/IMesher.cs
parent scale avatar push force with avatar density (diff)
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Use mesh to estimate real center of prims if avaiable. Let sculpt map textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 3a9ca1b..cc92484 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -65,5 +65,6 @@ namespace OpenSim.Region.Physics.Manager
65 void releasePinned(); 65 void releasePinned();
66 void Append(IMesh newMesh); 66 void Append(IMesh newMesh);
67 void TransformLinear(float[,] matrix, float[] offset); 67 void TransformLinear(float[,] matrix, float[] offset);
68 Vector3 GetCentroid();
68 } 69 }
69} 70}