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author | UbitUmarov | 2012-02-11 03:25:17 +0000 |
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committer | UbitUmarov | 2012-02-11 03:25:17 +0000 |
commit | f415256e0b0d4b0191d52cb84090a0f1b0044ae9 (patch) | |
tree | 79b1a9edef88ebed7c5fa2bdd693be4571d07aa7 /OpenSim/Region/Physics/Manager/IMesher.cs | |
parent | scale avatar push force with avatar density (diff) | |
download | opensim-SC-f415256e0b0d4b0191d52cb84090a0f1b0044ae9.zip opensim-SC-f415256e0b0d4b0191d52cb84090a0f1b0044ae9.tar.gz opensim-SC-f415256e0b0d4b0191d52cb84090a0f1b0044ae9.tar.bz2 opensim-SC-f415256e0b0d4b0191d52cb84090a0f1b0044ae9.tar.xz |
Use mesh to estimate real center of prims if avaiable. Let sculpt map textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index 3a9ca1b..cc92484 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -65,5 +65,6 @@ namespace OpenSim.Region.Physics.Manager | |||
65 | void releasePinned(); | 65 | void releasePinned(); |
66 | void Append(IMesh newMesh); | 66 | void Append(IMesh newMesh); |
67 | void TransformLinear(float[,] matrix, float[] offset); | 67 | void TransformLinear(float[,] matrix, float[] offset); |
68 | Vector3 GetCentroid(); | ||
68 | } | 69 | } |
69 | } | 70 | } |