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authorUbitUmarov2012-02-15 19:44:54 +0000
committerUbitUmarov2012-02-15 19:44:54 +0000
commitb59275355e9dd8fbc126faf5bded8e61e84df4e8 (patch)
tree7f56dae8a792710ad4cab21cd7d8a79d3e2bc36b /OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
parent try to make crossings work better. chode no longer prevents crossings i hope (diff)
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don't freeze with a sitted avatar in a border without other sim. Still messy :(
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
index 95a9741..073241f 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -3125,7 +3125,7 @@ Console.WriteLine("ODEPrim JointCreateFixed !!!");
3125 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); 3125 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
3126 d.BodySetLinearVel(Body, 0, 0, 0); 3126 d.BodySetLinearVel(Body, 0, 0, 0);
3127 3127
3128 if (Interlocked.Exchange(ref m_crossingfailures, 0) == 0) 3128 if (Interlocked.Exchange(ref m_crossingfailures, m_crossingfailures) == 0)
3129 { // tell base code only once 3129 { // tell base code only once
3130 Interlocked.Increment(ref m_crossingfailures); 3130 Interlocked.Increment(ref m_crossingfailures);
3131 base.RequestPhysicsterseUpdate(); 3131 base.RequestPhysicsterseUpdate();
@@ -3133,7 +3133,7 @@ Console.WriteLine("ODEPrim JointCreateFixed !!!");
3133 return; 3133 return;
3134 } 3134 }
3135 3135
3136 if (Interlocked.Exchange(ref m_crossingfailures, 0) > 1) 3136 if (Interlocked.Exchange(ref m_crossingfailures, 0) != 0)
3137 { 3137 {
3138 // main simulator had a crossing failure 3138 // main simulator had a crossing failure
3139 // park it inside region 3139 // park it inside region