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author | UbitUmarov | 2012-02-15 20:33:31 +0000 |
---|---|---|
committer | Melanie | 2012-02-15 22:04:26 +0100 |
commit | 819fcdaee1745917072c0505416a71b5f40b60d0 (patch) | |
tree | 2189e93542341d8b8f4ec2b82c54c8cc42067823 /OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |
parent | don't freeze with a sitted avatar in a border without other sim. Still messy :( (diff) | |
download | opensim-SC-819fcdaee1745917072c0505416a71b5f40b60d0.zip opensim-SC-819fcdaee1745917072c0505416a71b5f40b60d0.tar.gz opensim-SC-819fcdaee1745917072c0505416a71b5f40b60d0.tar.bz2 opensim-SC-819fcdaee1745917072c0505416a71b5f40b60d0.tar.xz |
Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 45 |
1 files changed, 35 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 073241f..a68dcb7 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
166 | public int m_roundsUnderMotionThreshold; | 166 | public int m_roundsUnderMotionThreshold; |
167 | private int m_crossingfailures; | 167 | private int m_crossingfailures; |
168 | 168 | ||
169 | public bool outofBounds; | 169 | public bool m_outofBounds; |
170 | private float m_density = 10.000006836f; // Aluminum g/cm3; | 170 | private float m_density = 10.000006836f; // Aluminum g/cm3; |
171 | 171 | ||
172 | public bool _zeroFlag; // if body has been stopped | 172 | public bool _zeroFlag; // if body has been stopped |
@@ -732,6 +732,27 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
732 | 732 | ||
733 | public override void CrossingFailure() | 733 | public override void CrossingFailure() |
734 | { | 734 | { |
735 | if (m_outofBounds) | ||
736 | { | ||
737 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | ||
738 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | ||
739 | _position.Z = Util.Clip(_position.Z, -100f, 50000f); | ||
740 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
741 | |||
742 | m_lastposition = _position; | ||
743 | |||
744 | _velocity = Vector3.Zero; | ||
745 | m_lastVelocity = _velocity; | ||
746 | |||
747 | |||
748 | if (m_type != Vehicle.TYPE_NONE) | ||
749 | Halt(); | ||
750 | |||
751 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
752 | base.RequestPhysicsterseUpdate(); | ||
753 | m_outofBounds = false; | ||
754 | } | ||
755 | /* | ||
735 | int tmp = Interlocked.Increment(ref m_crossingfailures); | 756 | int tmp = Interlocked.Increment(ref m_crossingfailures); |
736 | if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds) | 757 | if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds) |
737 | { | 758 | { |
@@ -742,6 +763,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
742 | { | 763 | { |
743 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); | 764 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); |
744 | } | 765 | } |
766 | */ | ||
745 | } | 767 | } |
746 | 768 | ||
747 | public override float Buoyancy | 769 | public override float Buoyancy |
@@ -3011,7 +3033,7 @@ Console.WriteLine("ODEPrim JointCreateFixed !!!"); | |||
3011 | 3033 | ||
3012 | if(revcount > 0) revcount--; | 3034 | if(revcount > 0) revcount--; |
3013 | 3035 | ||
3014 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // Only move root prims. | 3036 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim && !m_outofBounds) // Only move root prims. |
3015 | { | 3037 | { |
3016 | // Old public void UpdatePositionAndVelocity(), more accuratley calculated here | 3038 | // Old public void UpdatePositionAndVelocity(), more accuratley calculated here |
3017 | bool lastZeroFlag = _zeroFlag; // was it stopped | 3039 | bool lastZeroFlag = _zeroFlag; // was it stopped |
@@ -3124,15 +3146,18 @@ Console.WriteLine("ODEPrim JointCreateFixed !!!"); | |||
3124 | _position.Z = Util.Clip(l_position.Z, -100f, 50000f); | 3146 | _position.Z = Util.Clip(l_position.Z, -100f, 50000f); |
3125 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | 3147 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); |
3126 | d.BodySetLinearVel(Body, 0, 0, 0); | 3148 | d.BodySetLinearVel(Body, 0, 0, 0); |
3127 | 3149 | /* | |
3128 | if (Interlocked.Exchange(ref m_crossingfailures, m_crossingfailures) == 0) | 3150 | if (Interlocked.Exchange(ref m_crossingfailures, m_crossingfailures) == 0) |
3129 | { // tell base code only once | 3151 | { // tell base code only once |
3130 | Interlocked.Increment(ref m_crossingfailures); | 3152 | Interlocked.Increment(ref m_crossingfailures); |
3131 | base.RequestPhysicsterseUpdate(); | 3153 | base.RequestPhysicsterseUpdate(); |
3132 | } | 3154 | } |
3155 | */ | ||
3156 | m_outofBounds = true; | ||
3157 | base.RequestPhysicsterseUpdate(); | ||
3133 | return; | 3158 | return; |
3134 | } | 3159 | } |
3135 | 3160 | /* | |
3136 | if (Interlocked.Exchange(ref m_crossingfailures, 0) != 0) | 3161 | if (Interlocked.Exchange(ref m_crossingfailures, 0) != 0) |
3137 | { | 3162 | { |
3138 | // main simulator had a crossing failure | 3163 | // main simulator had a crossing failure |
@@ -3155,7 +3180,7 @@ Console.WriteLine("ODEPrim JointCreateFixed !!!"); | |||
3155 | base.RequestPhysicsterseUpdate(); | 3180 | base.RequestPhysicsterseUpdate(); |
3156 | return; | 3181 | return; |
3157 | } | 3182 | } |
3158 | 3183 | */ | |
3159 | base.RequestPhysicsterseUpdate(); | 3184 | base.RequestPhysicsterseUpdate(); |
3160 | 3185 | ||
3161 | if (l_position.Z < 0) | 3186 | if (l_position.Z < 0) |