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author | UbitUmarov | 2012-03-21 12:57:46 +0000 |
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committer | UbitUmarov | 2012-03-21 12:57:46 +0000 |
commit | 316f272b621741e694f2b522910594a0e5879634 (patch) | |
tree | 54cf9f0069ed9b53b29ea625c1354a9fb9000879 /OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |
parent | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff) | |
download | opensim-SC-316f272b621741e694f2b522910594a0e5879634.zip opensim-SC-316f272b621741e694f2b522910594a0e5879634.tar.gz opensim-SC-316f272b621741e694f2b522910594a0e5879634.tar.bz2 opensim-SC-316f272b621741e694f2b522910594a0e5879634.tar.xz |
shapetype support on chOde so it can also request a simple convex hull 'mesh'
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 36 |
1 files changed, 34 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index f9548d2..4cf88d8 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -179,6 +179,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
179 | public bool m_outofBounds; | 179 | public bool m_outofBounds; |
180 | private float m_density = 10.000006836f; // Aluminum g/cm3; | 180 | private float m_density = 10.000006836f; // Aluminum g/cm3; |
181 | 181 | ||
182 | private byte m_shapetype; | ||
183 | private byte m_taintshapetype; | ||
184 | |||
182 | public bool _zeroFlag; // if body has been stopped | 185 | public bool _zeroFlag; // if body has been stopped |
183 | private bool m_lastUpdateSent; | 186 | private bool m_lastUpdateSent; |
184 | 187 | ||
@@ -315,7 +318,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
315 | } | 318 | } |
316 | 319 | ||
317 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 320 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
318 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom, CollisionLocker dode, uint localid) | 321 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, |
322 | bool pisPhantom,byte shapetype, CollisionLocker dode, uint localid) | ||
319 | { | 323 | { |
320 | m_localID = localid; | 324 | m_localID = localid; |
321 | ode = dode; | 325 | ode = dode; |
@@ -360,6 +364,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
360 | m_taintrot = _orientation; | 364 | m_taintrot = _orientation; |
361 | _mesh = mesh; | 365 | _mesh = mesh; |
362 | _pbs = pbs; | 366 | _pbs = pbs; |
367 | m_shapetype = shapetype; | ||
368 | m_taintshapetype = shapetype; | ||
363 | 369 | ||
364 | _parent_scene = parent_scene; | 370 | _parent_scene = parent_scene; |
365 | m_targetSpace = (IntPtr)0; | 371 | m_targetSpace = (IntPtr)0; |
@@ -605,6 +611,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
605 | } | 611 | } |
606 | } | 612 | } |
607 | 613 | ||
614 | public override byte PhysicsShapeType | ||
615 | { | ||
616 | get | ||
617 | { | ||
618 | return m_shapetype; | ||
619 | } | ||
620 | set | ||
621 | { | ||
622 | m_taintshapetype = value; | ||
623 | _parent_scene.AddPhysicsActorTaint(this); | ||
624 | } | ||
625 | } | ||
626 | |||
608 | public override Vector3 Velocity | 627 | public override Vector3 Velocity |
609 | { | 628 | { |
610 | get | 629 | get |
@@ -1535,6 +1554,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1535 | changesize(timestep); | 1554 | changesize(timestep); |
1536 | // | 1555 | // |
1537 | 1556 | ||
1557 | if(m_taintshapetype != m_shapetype) | ||
1558 | { | ||
1559 | m_shapetype = m_taintshapetype; | ||
1560 | changeshape(timestep); | ||
1561 | } | ||
1562 | |||
1538 | if (m_taintshape) | 1563 | if (m_taintshape) |
1539 | changeshape(timestep); | 1564 | changeshape(timestep); |
1540 | // | 1565 | // |
@@ -2476,9 +2501,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2476 | 2501 | ||
2477 | if (IsPhysical) | 2502 | if (IsPhysical) |
2478 | meshlod = _parent_scene.MeshSculptphysicalLOD; | 2503 | meshlod = _parent_scene.MeshSculptphysicalLOD; |
2504 | |||
2505 | bool convex; | ||
2506 | if (m_shapetype == 2) | ||
2507 | convex = true; | ||
2508 | else | ||
2509 | convex = false; | ||
2510 | |||
2479 | try | 2511 | try |
2480 | { | 2512 | { |
2481 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true); | 2513 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, convex); |
2482 | } | 2514 | } |
2483 | catch | 2515 | catch |
2484 | { | 2516 | { |