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author | UbitUmarov | 2012-02-28 20:14:26 +0000 |
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committer | UbitUmarov | 2012-02-28 20:14:26 +0000 |
commit | 1c7700db886291d3474cc30152abf5667bb467b6 (patch) | |
tree | b0138ec5d3a8e68cece253aaab7755ada1b88d91 /OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |
parent | Really dirty hack to make sims start. Causes errors but the ting runs. Remove (diff) | |
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A few blind changes to go try to go around bad mesh little box replacement fail
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 117 |
1 files changed, 50 insertions, 67 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index c0c33da..d63b9a4 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -1804,22 +1804,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1804 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap | 1804 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap |
1805 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage | 1805 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage |
1806 | 1806 | ||
1807 | // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid | ||
1808 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory | ||
1809 | |||
1807 | if (vertexCount == 0 || indexCount == 0) | 1810 | if (vertexCount == 0 || indexCount == 0) |
1808 | { | 1811 | { |
1809 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. It can be a sculp with alpha channel in map. Replacing it by a small box.", Name, _position.X, _position.Y, _position.Z); | 1812 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. It can be a sculp with alpha channel in map. Replacing it by a small box.", Name, _position.X, _position.Y, _position.Z); |
1810 | _size.X = 0.01f; | 1813 | _size.X = 0.01f; |
1811 | _size.Y = 0.01f; | 1814 | _size.Y = 0.01f; |
1812 | _size.Z = 0.01f; | 1815 | _size.Z = 0.01f; |
1813 | mesh.releaseSourceMeshData(); | 1816 | return false; |
1814 | // Temporarily hacking this to true which causes the object | ||
1815 | // to get no physical representation, effectively making it | ||
1816 | // phantom | ||
1817 | return true; | ||
1818 | } | 1817 | } |
1819 | 1818 | ||
1820 | |||
1821 | // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid | ||
1822 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory | ||
1823 | /* | 1819 | /* |
1824 | if (m_MeshToTriMeshMap.ContainsKey(mesh)) | 1820 | if (m_MeshToTriMeshMap.ContainsKey(mesh)) |
1825 | { | 1821 | { |
@@ -1846,16 +1842,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1846 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null)); | 1842 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null)); |
1847 | // } | 1843 | // } |
1848 | } | 1844 | } |
1849 | catch (AccessViolationException) | 1845 | catch (Exception e) |
1850 | { | 1846 | { |
1851 | m_log.Error("[PHYSICS]: MESH LOCKED"); | 1847 | m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message); |
1852 | 1848 | ||
1853 | if (_triMeshData != IntPtr.Zero) | 1849 | if (_triMeshData != IntPtr.Zero) |
1854 | { | 1850 | { |
1855 | d.GeomTriMeshDataDestroy(_triMeshData); | 1851 | d.GeomTriMeshDataDestroy(_triMeshData); |
1856 | _triMeshData = IntPtr.Zero; | 1852 | _triMeshData = IntPtr.Zero; |
1857 | } | 1853 | } |
1858 | 1854 | _size.X = 0.01f; | |
1855 | _size.Y = 0.01f; | ||
1856 | _size.Z = 0.01f; | ||
1859 | return false; | 1857 | return false; |
1860 | } | 1858 | } |
1861 | 1859 | ||
@@ -1878,6 +1876,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1878 | changeadd(timestep); | 1876 | changeadd(timestep); |
1879 | } | 1877 | } |
1880 | 1878 | ||
1879 | if (m_taintremove) | ||
1880 | return; | ||
1881 | |||
1881 | if (prim_geom != IntPtr.Zero) | 1882 | if (prim_geom != IntPtr.Zero) |
1882 | { | 1883 | { |
1883 | if (!_position.ApproxEquals(m_taintposition, 0f)) | 1884 | if (!_position.ApproxEquals(m_taintposition, 0f)) |
@@ -2340,71 +2341,49 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2340 | gottrimesh = setMesh(_parent_scene, _mesh); | 2341 | gottrimesh = setMesh(_parent_scene, _mesh); |
2341 | } | 2342 | } |
2342 | 2343 | ||
2343 | if(!gottrimesh) // not a mesh | 2344 | if (!gottrimesh) // not a mesh |
2344 | { | 2345 | { |
2345 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) // special profile?? | 2346 | IntPtr geo = IntPtr.Zero; |
2347 | |||
2348 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | ||
2349 | && _size.X == _size.Y && _size.X == _size.Z) | ||
2346 | { | 2350 | { |
2347 | if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) // Equi-size | 2351 | // its a sphere |
2352 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2353 | try | ||
2348 | { | 2354 | { |
2349 | if (((_size.X / 2f) > 0f)) // Has size | 2355 | geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f); |
2350 | { | ||
2351 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2352 | try | ||
2353 | { | ||
2354 | SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | ||
2355 | } | ||
2356 | catch (AccessViolationException) | ||
2357 | { | ||
2358 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | ||
2359 | ode.dunlock(_parent_scene.world); | ||
2360 | return; | ||
2361 | } | ||
2362 | } | ||
2363 | else | ||
2364 | { | ||
2365 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2366 | try | ||
2367 | { | ||
2368 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
2369 | } | ||
2370 | catch (AccessViolationException) | ||
2371 | { | ||
2372 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | ||
2373 | ode.dunlock(_parent_scene.world); | ||
2374 | return; | ||
2375 | } | ||
2376 | } | ||
2377 | } | 2356 | } |
2378 | else // not equi-size | 2357 | catch (Exception e) |
2379 | { | 2358 | { |
2380 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 2359 | m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message); |
2381 | try | 2360 | geo = IntPtr.Zero; |
2382 | { | 2361 | ode.dunlock(_parent_scene.world); |
2383 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
2384 | } | ||
2385 | catch (AccessViolationException) | ||
2386 | { | ||
2387 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | ||
2388 | ode.dunlock(_parent_scene.world); | ||
2389 | return; | ||
2390 | } | ||
2391 | } | 2362 | } |
2392 | } | 2363 | } |
2393 | 2364 | else // make it a box | |
2394 | else // not special profile | ||
2395 | { | 2365 | { |
2396 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 2366 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
2397 | try | 2367 | try |
2398 | { | 2368 | { |
2399 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 2369 | geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); |
2400 | } | 2370 | } |
2401 | catch (AccessViolationException) | 2371 | catch (Exception e) |
2402 | { | 2372 | { |
2403 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | 2373 | m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message); |
2374 | geo = IntPtr.Zero; | ||
2404 | ode.dunlock(_parent_scene.world); | 2375 | ode.dunlock(_parent_scene.world); |
2405 | return; | ||
2406 | } | 2376 | } |
2407 | } | 2377 | } |
2378 | |||
2379 | if (geo == IntPtr.Zero) | ||
2380 | { | ||
2381 | m_taintremove = true; | ||
2382 | _parent_scene.AddPhysicsActorTaint(this); | ||
2383 | return; | ||
2384 | } | ||
2385 | |||
2386 | SetGeom(geo); | ||
2408 | } | 2387 | } |
2409 | } | 2388 | } |
2410 | 2389 | ||
@@ -2422,7 +2401,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2422 | { | 2401 | { |
2423 | if (_parent_scene.needsMeshing(_pbs)) | 2402 | if (_parent_scene.needsMeshing(_pbs)) |
2424 | { | 2403 | { |
2425 | // Don't need to re-enable body.. it's done in SetMesh | ||
2426 | try | 2404 | try |
2427 | { | 2405 | { |
2428 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true); | 2406 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true); |
@@ -2431,9 +2409,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2431 | { | 2409 | { |
2432 | //Don't continuously try to mesh prims when meshing has failed | 2410 | //Don't continuously try to mesh prims when meshing has failed |
2433 | m_meshfailed = true; | 2411 | m_meshfailed = true; |
2412 | _mesh = null; | ||
2413 | m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z); | ||
2434 | } | 2414 | } |
2435 | // createmesh returns null when it's a shape that isn't a cube. | ||
2436 | // m_log.Debug(m_localID); | ||
2437 | } | 2415 | } |
2438 | } | 2416 | } |
2439 | 2417 | ||
@@ -2685,12 +2663,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2685 | catch | 2663 | catch |
2686 | { | 2664 | { |
2687 | m_meshfailed = true; | 2665 | m_meshfailed = true; |
2666 | mesh = null; | ||
2667 | m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z); | ||
2688 | } | 2668 | } |
2689 | 2669 | ||
2690 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 2670 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
2691 | CreateGeom(m_targetSpace, mesh); | 2671 | CreateGeom(m_targetSpace, mesh); |
2692 | |||
2693 | |||
2694 | } | 2672 | } |
2695 | else | 2673 | else |
2696 | { | 2674 | { |
@@ -2782,18 +2760,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2782 | { | 2760 | { |
2783 | // Don't need to re-enable body.. it's done in SetMesh | 2761 | // Don't need to re-enable body.. it's done in SetMesh |
2784 | float meshlod = _parent_scene.meshSculptLOD; | 2762 | float meshlod = _parent_scene.meshSculptLOD; |
2763 | IMesh mesh; | ||
2785 | 2764 | ||
2786 | if (IsPhysical) | 2765 | if (IsPhysical) |
2787 | meshlod = _parent_scene.MeshSculptphysicalLOD; | 2766 | meshlod = _parent_scene.MeshSculptphysicalLOD; |
2788 | try | 2767 | try |
2789 | { | 2768 | { |
2790 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true); | 2769 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true); |
2791 | CreateGeom(m_targetSpace, mesh); | ||
2792 | } | 2770 | } |
2793 | catch | 2771 | catch |
2794 | { | 2772 | { |
2773 | mesh = null; | ||
2795 | m_meshfailed = true; | 2774 | m_meshfailed = true; |
2775 | m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z); | ||
2796 | } | 2776 | } |
2777 | |||
2778 | CreateGeom(m_targetSpace, mesh); | ||
2779 | |||
2797 | // createmesh returns null when it doesn't mesh. | 2780 | // createmesh returns null when it doesn't mesh. |
2798 | } | 2781 | } |
2799 | else | 2782 | else |