aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs
diff options
context:
space:
mode:
authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs
parentThank you very much, mjm for : (diff)
downloadopensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.zip
opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.gz
opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.bz2
opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.xz
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs b/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs
index 0902077..637cf6e 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/TriangleIndexVertexArray.cs
@@ -20,8 +20,8 @@
20*/ 20*/
21 21
22/* 22/*
23 This file contains a class TriangleIndexVertexArray. I tried using the class with the same name 23 This file contains a class TriangleIndexVertexArray. I tried using the class with the same name
24 from the BulletX implementation and found it unusable for the purpose of using triangle meshes 24 from the BulletX implementation and found it unusable for the purpose of using triangle meshes
25 within BulletX as the implementation was painfully incomplete. 25 within BulletX as the implementation was painfully incomplete.
26 The attempt to derive from the original class failed as viable members were hidden. 26 The attempt to derive from the original class failed as viable members were hidden.
27 Fiddling around with BulletX itself was not my intention. 27 Fiddling around with BulletX itself was not my intention.