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author | MW | 2007-09-11 07:04:05 +0000 |
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committer | MW | 2007-09-11 07:04:05 +0000 |
commit | e2e13a9756e1de21e1b11a9dba7105f831b0df30 (patch) | |
tree | ce1c283826b1056af569f4a6d7b575247d110071 /OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj | |
parent | add DeleteAsset (diff) | |
download | opensim-SC-e2e13a9756e1de21e1b11a9dba7105f831b0df30.zip opensim-SC-e2e13a9756e1de21e1b11a9dba7105f831b0df30.tar.gz opensim-SC-e2e13a9756e1de21e1b11a9dba7105f831b0df30.tar.bz2 opensim-SC-e2e13a9756e1de21e1b11a9dba7105f831b0df30.tar.xz |
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj')
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