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author | dan miller | 2007-09-29 03:56:36 +0000 |
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committer | dan miller | 2007-09-29 03:56:36 +0000 |
commit | a0265300aa09be0bdd2d4629d6a22394d5b219be (patch) | |
tree | 80653af30e29c664e4336896f8df239165073958 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |
parent | * Restored trunk (diff) | |
download | opensim-SC-a0265300aa09be0bdd2d4629d6a22394d5b219be.zip opensim-SC-a0265300aa09be0bdd2d4629d6a22394d5b219be.tar.gz opensim-SC-a0265300aa09be0bdd2d4629d6a22394d5b219be.tar.bz2 opensim-SC-a0265300aa09be0bdd2d4629d6a22394d5b219be.tar.xz |
Hollow prims (box only), thanks Gerard! Enjoy
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 6d8e1a8..af13d02 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -30,6 +30,7 @@ | |||
30 | #region References | 30 | #region References |
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using OpenSim.Framework.Types; | ||
33 | using OpenSim.Region.Physics.Manager; | 34 | using OpenSim.Region.Physics.Manager; |
34 | using Axiom.Math; | 35 | using Axiom.Math; |
35 | using AxiomQuaternion = Axiom.Math.Quaternion; | 36 | using AxiomQuaternion = Axiom.Math.Quaternion; |
@@ -252,7 +253,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
252 | 253 | ||
253 | this._heightmap = new float[65536]; | 254 | this._heightmap = new float[65536]; |
254 | } | 255 | } |
255 | public override PhysicsActor AddAvatar(PhysicsVector position) | 256 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) |
256 | { | 257 | { |
257 | PhysicsVector pos = new PhysicsVector(); | 258 | PhysicsVector pos = new PhysicsVector(); |
258 | pos.X = position.X; | 259 | pos.X = position.X; |
@@ -276,7 +277,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
276 | } | 277 | } |
277 | } | 278 | } |
278 | } | 279 | } |
279 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, AxiomQuaternion rotation) | 280 | PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, AxiomQuaternion rotation) |
280 | { | 281 | { |
281 | BulletXPrim newPrim = null; | 282 | BulletXPrim newPrim = null; |
282 | lock (BulletXLock) | 283 | lock (BulletXLock) |
@@ -286,6 +287,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
286 | } | 287 | } |
287 | return newPrim; | 288 | return newPrim; |
288 | } | 289 | } |
290 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, AxiomQuaternion rotation) | ||
291 | { | ||
292 | return AddPrim(position, size, rotation); | ||
293 | } | ||
294 | |||
289 | public override void RemovePrim(PhysicsActor prim) | 295 | public override void RemovePrim(PhysicsActor prim) |
290 | { | 296 | { |
291 | if (prim is BulletXPrim) | 297 | if (prim is BulletXPrim) |
@@ -709,7 +715,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
709 | { | 715 | { |
710 | _startTransform.Translation = BulletXMaths.PhysicsVectorToXnaVector3(pos); | 716 | _startTransform.Translation = BulletXMaths.PhysicsVectorToXnaVector3(pos); |
711 | //For now all prims are boxes | 717 | //For now all prims are boxes |
712 | CollisionShape _collisionShape = new BoxShape(BulletXMaths.PhysicsVectorToXnaVector3(_size) / 2.0f); | 718 | CollisionShape _collisionShape = new XnaDevRu.BulletX.BoxShape(BulletXMaths.PhysicsVectorToXnaVector3(_size) / 2.0f); |
713 | DefaultMotionState _motionState = new DefaultMotionState(_startTransform, _centerOfMassOffset); | 719 | DefaultMotionState _motionState = new DefaultMotionState(_startTransform, _centerOfMassOffset); |
714 | MonoXnaCompactMaths.Vector3 _localInertia = new MonoXnaCompactMaths.Vector3(); | 720 | MonoXnaCompactMaths.Vector3 _localInertia = new MonoXnaCompactMaths.Vector3(); |
715 | _collisionShape.CalculateLocalInertia(Mass, out _localInertia); //Always when mass > 0 | 721 | _collisionShape.CalculateLocalInertia(Mass, out _localInertia); //Always when mass > 0 |
@@ -912,7 +918,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
912 | MonoXnaCompactMaths.Vector3 _newsize; | 918 | MonoXnaCompactMaths.Vector3 _newsize; |
913 | _newsize = BulletXMaths.PhysicsVectorToXnaVector3(_newSize); | 919 | _newsize = BulletXMaths.PhysicsVectorToXnaVector3(_newSize); |
914 | //For now all prims are Boxes | 920 | //For now all prims are Boxes |
915 | rigidBody.CollisionShape = new BoxShape(BulletXMaths.PhysicsVectorToXnaVector3(_newSize) / 2.0f); | 921 | rigidBody.CollisionShape = new XnaDevRu.BulletX.BoxShape(BulletXMaths.PhysicsVectorToXnaVector3(_newSize) / 2.0f); |
916 | } | 922 | } |
917 | private void ReOrient() | 923 | private void ReOrient() |
918 | { | 924 | { |