aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
diff options
context:
space:
mode:
authorCharles Krinke2007-10-31 04:18:34 +0000
committerCharles Krinke2007-10-31 04:18:34 +0000
commit33d6222e8dc40331e98c3549a040d3d206eed338 (patch)
treed5481827758cdfc7a9f44faf016706ed75bd9ca4 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
parentset svn:eol-style (diff)
downloadopensim-SC-33d6222e8dc40331e98c3549a040d3d206eed338.zip
opensim-SC-33d6222e8dc40331e98c3549a040d3d206eed338.tar.gz
opensim-SC-33d6222e8dc40331e98c3549a040d3d206eed338.tar.bz2
opensim-SC-33d6222e8dc40331e98c3549a040d3d206eed338.tar.xz
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs14
1 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 1658e2d..8b05295 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -643,6 +643,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
643 private PhysicsVector _acceleration; 643 private PhysicsVector _acceleration;
644 private AxiomQuaternion _orientation; 644 private AxiomQuaternion _orientation;
645 private bool flying; 645 private bool flying;
646 private bool iscolliding = false;
646 private RigidBody rigidBody; 647 private RigidBody rigidBody;
647 648
648 public Vector3 RigidBodyPosition 649 public Vector3 RigidBodyPosition
@@ -773,6 +774,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
773 get { return flying; } 774 get { return flying; }
774 set { flying = value; } 775 set { flying = value; }
775 } 776 }
777 public override bool IsColliding
778 {
779 get { return iscolliding; }
780 set { iscolliding = value; }
781 }
776 782
777 public void SetAcceleration(PhysicsVector accel) 783 public void SetAcceleration(PhysicsVector accel)
778 { 784 {
@@ -913,6 +919,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
913 private BulletXScene _parent_scene; 919 private BulletXScene _parent_scene;
914 //_physical value will be linked with the prim object value 920 //_physical value will be linked with the prim object value
915 private Boolean _physical = false; 921 private Boolean _physical = false;
922 private Boolean iscolliding = false;
916 923
917 public Vector3 RigidBodyPosition 924 public Vector3 RigidBodyPosition
918 { 925 {
@@ -1060,6 +1067,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1060 set { } 1067 set { }
1061 } 1068 }
1062 1069
1070 public override bool IsColliding
1071 {
1072 get { return iscolliding; }
1073 set { iscolliding = value; }
1074 }
1063 public Boolean Physical 1075 public Boolean Physical
1064 { 1076 {
1065 get { return _physical; } 1077 get { return _physical; }
@@ -1304,4 +1316,4 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1304 return height; 1316 return height;
1305 } 1317 }
1306 } 1318 }
1307} \ No newline at end of file 1319}