aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-02-17 10:41:08 +0000
committerTeravus Ovares2008-02-17 10:41:08 +0000
commit19e0ada93af347cff93a3950f66abe245399f8b2 (patch)
tree7578573f583e3037e19fc2db471209ea172f0b1c /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
parentThank you very much, ChrisDown for a patch to (diff)
downloadopensim-SC-19e0ada93af347cff93a3950f66abe245399f8b2.zip
opensim-SC-19e0ada93af347cff93a3950f66abe245399f8b2.tar.gz
opensim-SC-19e0ada93af347cff93a3950f66abe245399f8b2.tar.bz2
opensim-SC-19e0ada93af347cff93a3950f66abe245399f8b2.tar.xz
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 314708f..f5f222b 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -730,6 +730,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
730 _name = name; 730 _name = name;
731 } 731 }
732 732
733 public override bool Stopped
734 {
735 get { return false; }
736 }
737
733 public override PhysicsVector Position 738 public override PhysicsVector Position
734 { 739 {
735 get { return _position; } 740 get { return _position; }