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authorDahlia Trimble2008-07-12 01:58:20 +0000
committerDahlia Trimble2008-07-12 01:58:20 +0000
commit13399ff4393b0fbf6e2caf79542f62e9b4ba4281 (patch)
tree546a8a6d08c1d9acdff47e06a1f9c9be364df3f7 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
parentPatch #9142 (No mantis) (diff)
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Passes prim physical status to mesher from physics plugins
Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 144ad53..5ef196f 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -621,7 +621,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
621 } 621 }
622 else 622 else
623 { 623 {
624 IMesh mesh = mesher.CreateMesh(primName, pbs, size, 32f); 624 IMesh mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical);
625 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); 625 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical);
626 } 626 }
627 break; 627 break;