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authorTeravus Ovares2008-01-29 02:08:30 +0000
committerTeravus Ovares2008-01-29 02:08:30 +0000
commit47761a4a5e0b6d6837697f78ab68fc770ab69a7f (patch)
tree8bd091dc007e5eed3fee977251618533603279e3 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
parent* This fixes the stair issue that Sdague reported on *nix. Be aware that if ... (diff)
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* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 082021f..deba5f6 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -311,8 +311,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
311 311
312 bool needsCollision = base.NeedsCollision(bodyA, bodyB); 312 bool needsCollision = base.NeedsCollision(bodyA, bodyB);
313 313
314 MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB, 314 //MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB,
315 needsCollision); 315 //needsCollision);
316 316
317 317
318 return needsCollision; 318 return needsCollision;