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author | dan miller | 2007-11-05 12:25:53 +0000 |
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committer | dan miller | 2007-11-05 12:25:53 +0000 |
commit | fdb57b28b164f239de0f976b967b79dc2ca5f6ae (patch) | |
tree | e998ae9c7dd6e248e794e35ca19678e3b6f6fad1 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |
parent | Changed it so opensim.exe should scan for new application plugins every time ... (diff) | |
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prim cuts in ODE
Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 5b8b0e8..0a868ea 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -686,6 +686,15 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
686 | get { return _size; } | 686 | get { return _size; } |
687 | set { lock (BulletXScene.BulletXLock) { _size = value; } } | 687 | set { lock (BulletXScene.BulletXLock) { _size = value; } } |
688 | } | 688 | } |
689 | |||
690 | public override PrimitiveBaseShape Shape | ||
691 | { | ||
692 | set | ||
693 | { | ||
694 | return; | ||
695 | } | ||
696 | } | ||
697 | |||
689 | public override PhysicsVector Acceleration | 698 | public override PhysicsVector Acceleration |
690 | { | 699 | { |
691 | get { return _acceleration; } | 700 | get { return _acceleration; } |