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author | Robert Adams | 2012-08-02 16:30:23 -0700 |
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committer | Robert Adams | 2012-08-02 16:30:23 -0700 |
commit | 8b04e8a297054a2c16978a1ee3c92460c11eaccc (patch) | |
tree | 9a0ace6f6d4bf15753c4e96e1d077abfe684f459 /OpenSim/Region/Physics/BulletSPlugin | |
parent | minor: Comment out "Deleting asset" log messages for now (diff) | |
download | opensim-SC-8b04e8a297054a2c16978a1ee3c92460c11eaccc.zip opensim-SC-8b04e8a297054a2c16978a1ee3c92460c11eaccc.tar.gz opensim-SC-8b04e8a297054a2c16978a1ee3c92460c11eaccc.tar.bz2 opensim-SC-8b04e8a297054a2c16978a1ee3c92460c11eaccc.tar.xz |
BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 29 |
2 files changed, 27 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index a4ab702..ebfd85b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -1331,13 +1331,15 @@ public sealed class BSPrim : PhysicsActor | |||
1331 | 1331 | ||
1332 | base.RequestPhysicsterseUpdate(); | 1332 | base.RequestPhysicsterseUpdate(); |
1333 | } | 1333 | } |
1334 | /* | ||
1334 | else | 1335 | else |
1335 | { | 1336 | { |
1336 | // For debugging, we can also report the movement of children | 1337 | // For debugging, we also report the movement of children |
1337 | DetailLog("{0},UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 1338 | DetailLog("{0},UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
1338 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 1339 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, |
1339 | entprop.Acceleration, entprop.RotationalVelocity); | 1340 | entprop.Acceleration, entprop.RotationalVelocity); |
1340 | } | 1341 | } |
1342 | */ | ||
1341 | } | 1343 | } |
1342 | 1344 | ||
1343 | // I've collided with something | 1345 | // I've collided with something |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 28d5cb5..011033c 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -390,9 +390,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
390 | // Simulate one timestep | 390 | // Simulate one timestep |
391 | public override float Simulate(float timeStep) | 391 | public override float Simulate(float timeStep) |
392 | { | 392 | { |
393 | int updatedEntityCount; | 393 | int updatedEntityCount = 0; |
394 | IntPtr updatedEntitiesPtr; | 394 | IntPtr updatedEntitiesPtr; |
395 | int collidersCount; | 395 | int collidersCount = 0; |
396 | IntPtr collidersPtr; | 396 | IntPtr collidersPtr; |
397 | 397 | ||
398 | LastSimulatedTimestep = timeStep; | 398 | LastSimulatedTimestep = timeStep; |
@@ -411,8 +411,21 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
411 | 411 | ||
412 | // step the physical world one interval | 412 | // step the physical world one interval |
413 | m_simulationStep++; | 413 | m_simulationStep++; |
414 | int numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, | 414 | int numSubSteps = 0; |
415 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | 415 | try |
416 | { | ||
417 | numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, | ||
418 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | ||
419 | DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount); | ||
420 | } | ||
421 | catch (Exception e) | ||
422 | { | ||
423 | m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e); | ||
424 | DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", "0000000000", numSubSteps, updatedEntityCount, collidersCount); | ||
425 | // updatedEntityCount = 0; | ||
426 | collidersCount = 0; | ||
427 | } | ||
428 | |||
416 | 429 | ||
417 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in | 430 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in |
418 | 431 | ||
@@ -711,7 +724,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
711 | return true; | 724 | return true; |
712 | } | 725 | } |
713 | 726 | ||
714 | // The calls to the PhysicsActors can't directly call into the physics engine | 727 | // Calls to the PhysicsActors can't directly call into the physics engine |
715 | // because it might be busy. We delay changes to a known time. | 728 | // because it might be busy. We delay changes to a known time. |
716 | // We rely on C#'s closure to save and restore the context for the delegate. | 729 | // We rely on C#'s closure to save and restore the context for the delegate. |
717 | public void TaintedObject(TaintCallback callback) | 730 | public void TaintedObject(TaintCallback callback) |
@@ -1275,5 +1288,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1275 | 1288 | ||
1276 | #endregion Runtime settable parameters | 1289 | #endregion Runtime settable parameters |
1277 | 1290 | ||
1291 | // Invoke the detailed logger and output something if it's enabled. | ||
1292 | private void DetailLog(string msg, params Object[] args) | ||
1293 | { | ||
1294 | PhysicsLogging.Write(msg, args); | ||
1295 | } | ||
1296 | |||
1278 | } | 1297 | } |
1279 | } | 1298 | } |