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authorRobert Adams2012-03-26 08:57:40 -0700
committerRobert Adams2012-03-26 08:57:40 -0700
commit2fcdecf0900a5b458227ede4b34faec427f3cf28 (patch)
tree27b9fae37ce4d8f05712bc774d707e3dcc7d9848 /OpenSim/Region/Physics/BulletSPlugin
parentMerge branch 'bulletsim1' (diff)
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BulletSim: fix typo introducted by previous checkins (git merge sometimes makes mistakes)
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 6963af5..581d540 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -833,9 +833,6 @@ public class BSScene : PhysicsScene, IPhysicsParameters
833 case "friction": TaintedUpdateParameter(lparm, localID, val); break; 833 case "friction": TaintedUpdateParameter(lparm, localID, val); break;
834 case "restitution": TaintedUpdateParameter(lparm, localID, val); break; 834 case "restitution": TaintedUpdateParameter(lparm, localID, val); break;
835 835
836 case "friction": TaintedUpdateParameter(lparm, localID, val); break;
837 case "restitution": TaintedUpdateParameter(lparm, localID, val); break;
838
839 // set a terrain physical feature and cause terrain to be recalculated 836 // set a terrain physical feature and cause terrain to be recalculated
840 case "terrainfriction": m_params[0].terrainFriction = val; TaintedUpdateParameter("terrain", 0, val); break; 837 case "terrainfriction": m_params[0].terrainFriction = val; TaintedUpdateParameter("terrain", 0, val); break;
841 case "terrainhitfraction": m_params[0].terrainHitFraction = val; TaintedUpdateParameter("terrain", 0, val); break; 838 case "terrainhitfraction": m_params[0].terrainHitFraction = val; TaintedUpdateParameter("terrain", 0, val); break;