diff options
author | Robert Adams | 2012-12-10 16:46:12 -0800 |
---|---|---|
committer | Robert Adams | 2012-12-10 16:46:12 -0800 |
commit | 93393fb975f3886c448b6f945705304552fe8875 (patch) | |
tree | da5452ab6a2b78588cd3aab2f559a81f8c342fbe /OpenSim/Region/Physics/BulletSPlugin | |
parent | BulletSim: Fix crash on the destruction of physical linksets. (diff) | |
download | opensim-SC-93393fb975f3886c448b6f945705304552fe8875.zip opensim-SC-93393fb975f3886c448b6f945705304552fe8875.tar.gz opensim-SC-93393fb975f3886c448b6f945705304552fe8875.tar.bz2 opensim-SC-93393fb975f3886c448b6f945705304552fe8875.tar.xz |
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 4 |
2 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index fa3110c..cb84456 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -818,6 +818,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
818 | + hoverContribution | 818 | + hoverContribution |
819 | + limitMotorUpContribution; | 819 | + limitMotorUpContribution; |
820 | 820 | ||
821 | Vector3 newForce = buoyancyContribution; | ||
822 | |||
821 | // If not changing some axis, reduce out velocity | 823 | // If not changing some axis, reduce out velocity |
822 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | 824 | if ((m_flags & (VehicleFlag.NO_X)) != 0) |
823 | newVelocity.X = 0; | 825 | newVelocity.X = 0; |
@@ -845,7 +847,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
845 | VehicleVelocity = newVelocity; | 847 | VehicleVelocity = newVelocity; |
846 | 848 | ||
847 | // Other linear forces are applied as forces. | 849 | // Other linear forces are applied as forces. |
848 | Vector3 totalDownForce = buoyancyContribution * m_vehicleMass; | 850 | Vector3 totalDownForce = newForce * m_vehicleMass; |
849 | if (!totalDownForce.ApproxEquals(Vector3.Zero, 0.01f)) | 851 | if (!totalDownForce.ApproxEquals(Vector3.Zero, 0.01f)) |
850 | { | 852 | { |
851 | VehicleAddForce(totalDownForce); | 853 | VehicleAddForce(totalDownForce); |
@@ -1005,8 +1007,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1005 | // has a decay factor. This says this force should | 1007 | // has a decay factor. This says this force should |
1006 | // be computed with a motor. | 1008 | // be computed with a motor. |
1007 | // TODO: add interaction with banking. | 1009 | // TODO: add interaction with banking. |
1008 | VDetailLog("{0}, MoveLinear,limitMotorUp,distAbove={1},downForce={2}", | 1010 | VDetailLog("{0}, MoveLinear,limitMotorUp,distAbove={1},colliding={2},ret={3}", |
1009 | Prim.LocalID, distanceAboveGround, ret); | 1011 | Prim.LocalID, distanceAboveGround, Prim.IsColliding, ret); |
1010 | } | 1012 | } |
1011 | return ret; | 1013 | return ret; |
1012 | } | 1014 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index f72bd74..17cc7b4 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -501,7 +501,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
501 | 501 | ||
502 | try | 502 | try |
503 | { | 503 | { |
504 | if (VehicleLoggingEnabled) DumpVehicles(); // DEBUG | 504 | // if (VehicleLoggingEnabled) DumpVehicles(); // DEBUG |
505 | if (PhysicsLogging.Enabled) beforeTime = Util.EnvironmentTickCount(); | 505 | if (PhysicsLogging.Enabled) beforeTime = Util.EnvironmentTickCount(); |
506 | 506 | ||
507 | numSubSteps = BulletSimAPI.PhysicsStep2(World.ptr, timeStep, m_maxSubSteps, m_fixedTimeStep, | 507 | numSubSteps = BulletSimAPI.PhysicsStep2(World.ptr, timeStep, m_maxSubSteps, m_fixedTimeStep, |
@@ -510,7 +510,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
510 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); | 510 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); |
511 | DetailLog("{0},Simulate,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}", | 511 | DetailLog("{0},Simulate,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}", |
512 | DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, updatedEntityCount, collidersCount); | 512 | DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, updatedEntityCount, collidersCount); |
513 | if (VehicleLoggingEnabled) DumpVehicles(); // DEBUG | 513 | // if (VehicleLoggingEnabled) DumpVehicles(); // DEBUG |
514 | } | 514 | } |
515 | catch (Exception e) | 515 | catch (Exception e) |
516 | { | 516 | { |