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authorRobert Adams2013-01-15 12:55:55 -0800
committerRobert Adams2013-01-15 21:08:46 -0800
commitdaef2b8d87300f02bef7edf01ae67c8c6a50af46 (patch)
tree4cf4fc194ff18a40da3477a4a6588e270332a097 /OpenSim/Region/Physics/BulletSPlugin
parentImplement co-operative script termination if termination comes during a scrip... (diff)
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BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
to the documented maximum from the outragious number previously.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 862dbf6..3e80aa4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -94,16 +94,16 @@ public static class BSParam
94 public static float PID_D { get; private set; } // derivative 94 public static float PID_D { get; private set; } // derivative
95 public static float PID_P { get; private set; } // proportional 95 public static float PID_P { get; private set; } // proportional
96 96
97 // Various constants that come from that other virtual world that shall not be named 97 // Various constants that come from that other virtual world that shall not be named.
98 public const float MinGravityZ = -1f; 98 public const float MinGravityZ = -1f;
99 public const float MaxGravityZ = 28f; 99 public const float MaxGravityZ = 28f;
100 public const float MinFriction = 0f; 100 public const float MinFriction = 0f;
101 public const float MaxFriction = 255f; 101 public const float MaxFriction = 255f;
102 public const float MinDensity = 0f; 102 public const float MinDensity = 0.01f;
103 public const float MaxDensity = 22587f; 103 public const float MaxDensity = 22587f;
104 public const float MinRestitution = 0f; 104 public const float MinRestitution = 0f;
105 public const float MaxRestitution = 1f; 105 public const float MaxRestitution = 1f;
106 public const float MaxAddForceMagnitude = 20000f; 106 public const float MaxAddForceMagnitude = 20f;
107 107
108 // =========================================================================== 108 // ===========================================================================
109 public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); 109 public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val);