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author | Melanie | 2012-11-30 01:54:13 +0000 |
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committer | Melanie | 2012-11-30 01:54:13 +0000 |
commit | 56b2bc71017ebec9fe4b7ecd358819c8d7499f76 (patch) | |
tree | eea2b7a38ef1c191e41928f12cefe2254a4454e0 /OpenSim/Region/Physics/BulletSPlugin | |
parent | Merge branch 'master' into careminster (diff) | |
parent | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Physics/Manager/IMesher.cs
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 16 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 7 |
2 files changed, 11 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 3a73fba..a398b74 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -742,22 +742,22 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
742 | else | 742 | else |
743 | { | 743 | { |
744 | float verticalError = pos.Z - m_VhoverTargetHeight; | 744 | float verticalError = pos.Z - m_VhoverTargetHeight; |
745 | // RA: where does the 50 come from? | 745 | float verticalCorrectionVelocity = pTimestep * (verticalError / m_VhoverTimescale); |
746 | float verticalCorrectionVelocity = pTimestep * ((verticalError * 50.0f) / m_VhoverTimescale); | 746 | |
747 | // Replace Vertical speed with correction figure if significant | 747 | // TODO: implement m_VhoverEfficiency |
748 | if (verticalError > 0.01f) | 748 | if (verticalError > 0.01f) |
749 | { | 749 | { |
750 | ret = new Vector3(0f, 0f, verticalCorrectionVelocity); | 750 | // If error is positive (we're above the target height), push down |
751 | //KF: m_VhoverEfficiency is not yet implemented | 751 | ret = new Vector3(0f, 0f, -verticalCorrectionVelocity); |
752 | } | 752 | } |
753 | else if (verticalError < -0.01) | 753 | else if (verticalError < -0.01) |
754 | { | 754 | { |
755 | ret = new Vector3(0f, 0f, -verticalCorrectionVelocity); | 755 | ret = new Vector3(0f, 0f, verticalCorrectionVelocity); |
756 | } | 756 | } |
757 | } | 757 | } |
758 | 758 | ||
759 | VDetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", | 759 | VDetailLog("{0},MoveLinear,hover,pos={1},ret={2},hoverTS={3},height={4},target={5}", |
760 | Prim.LocalID, pos, ret, m_VhoverHeight, m_VhoverTargetHeight); | 760 | Prim.LocalID, pos, ret, m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight); |
761 | } | 761 | } |
762 | 762 | ||
763 | return ret; | 763 | return ret; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 892c34b..2d7a4a0 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -620,8 +620,7 @@ public sealed class BSShapeCollection : IDisposable | |||
620 | } | 620 | } |
621 | else | 621 | else |
622 | { | 622 | { |
623 | // Pass false for physicalness as this creates some sort of bounding box which we don't need | 623 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
624 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false); | ||
625 | 624 | ||
626 | if (meshData != null) | 625 | if (meshData != null) |
627 | { | 626 | { |
@@ -694,8 +693,8 @@ public sealed class BSShapeCollection : IDisposable | |||
694 | else | 693 | else |
695 | { | 694 | { |
696 | // Build a new hull in the physical world | 695 | // Build a new hull in the physical world |
697 | // Pass false for physicalness as this creates some sort of bounding box which we don't need | 696 | // Pass true for physicalness as this creates some sort of bounding box which we don't need |
698 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false); | 697 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
699 | if (meshData != null) | 698 | if (meshData != null) |
700 | { | 699 | { |
701 | 700 | ||