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authorRobert Adams2013-01-28 15:11:50 -0800
committerRobert Adams2013-01-28 15:11:50 -0800
commite9aff0a91d6a4d02498ce45759389bb09b34fcbc (patch)
tree7379562cbd8825413be1db2bc9a7f4a501e58207 /OpenSim/Region/Physics/BulletSPlugin/Tests
parentBulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to... (diff)
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BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/Tests')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs168
1 files changed, 87 insertions, 81 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs
index 6c2247a..e7657f9 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs
@@ -1,81 +1,87 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Linq; 30using System.Linq;
31using System.Text; 31using System.Text;
32 32
33using Nini.Config; 33using Nini.Config;
34 34
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Physics.BulletSPlugin; 36using OpenSim.Region.Physics.BulletSPlugin;
37using OpenSim.Region.Physics.Meshing; 37using OpenSim.Region.Physics.Meshing;
38 38
39namespace OpenSim.Region.Physics.BulletSPlugin.Tests 39namespace OpenSim.Region.Physics.BulletSPlugin.Tests
40{ 40{
41// Utility functions for building up and tearing down the sample physics environments 41// Utility functions for building up and tearing down the sample physics environments
42public static class BulletSimTestsUtil 42public static class BulletSimTestsUtil
43{ 43{
44 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" 44 // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
45 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) 45 // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
46 // May be 'null' if there are no overrides. 46 // May be 'null' if there are no overrides.
47 public static BSScene CreateBasicPhysicsEngine(string engineName, Dictionary<string,string> paramOverrides) 47 public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
48 { 48 {
49 if (engineName == null) 49 IConfigSource openSimINI = new IniConfigSource();
50 engineName = "BulletUnmanaged"; 50 IConfig startupConfig = openSimINI.AddConfig("StartUp");
51 51 startupConfig.Set("physics", "BulletSim");
52 IConfigSource openSimINI = new IniConfigSource(); 52 startupConfig.Set("meshing", "Meshmerizer");
53 IConfig startupConfig = openSimINI.AddConfig("StartUp"); 53 startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
54 startupConfig.Set("meshing", "Meshmerizer"); 54
55 startupConfig.Set("physics", "BulletSim"); 55 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
56 56 // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
57 IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); 57 // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
58 bulletSimConfig.Set("BulletEngine", engineName); 58 // bulletSimConfig.Set("BulletEngine", "BulletXNA");
59 if (paramOverrides != null) 59 bulletSimConfig.Set("MeshSculptedPrim", "false");
60 { 60 bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
61 foreach (KeyValuePair<string, string> kvp in paramOverrides) 61 if (paramOverrides != null)
62 { 62 {
63 bulletSimConfig.Set(kvp.Key, kvp.Value); 63 foreach (KeyValuePair<string, string> kvp in paramOverrides)
64 } 64 {
65 } 65 bulletSimConfig.Set(kvp.Key, kvp.Value);
66 // bulletSimConfig.Set("PhysicsLoggingEnabled","True"); 66 }
67 // bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); 67 }
68 // bulletSimConfig.Set("VehicleLoggingEnabled","True"); 68 // bulletSimConfig.Set("PhysicsLoggingEnabled","True");
69 69 // bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
70 BSPlugin bsPlugin = new BSPlugin(); 70 // bulletSimConfig.Set("VehicleLoggingEnabled","True");
71 71
72 BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); 72 BSPlugin bsPlugin = new BSPlugin();
73 73
74 Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); 74 BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion");
75 bsScene.Initialise(mesher, openSimINI); 75
76 76 // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
77 return bsScene; 77 // In the future, add a fake asset fetcher to get meshes and sculpts.
78 } 78 // bsScene.RequestAssetMethod = ???;
79 79
80} 80 Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI);
81} 81 bsScene.Initialise(mesher, openSimINI);
82
83 return bsScene;
84 }
85
86}
87}