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author | Robert Adams | 2014-12-31 12:48:26 -0800 |
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committer | Robert Adams | 2014-12-31 12:48:26 -0800 |
commit | c89d0e26b2c098cd2c5679fb73987a742a66ce38 (patch) | |
tree | 0ee422a9563736aab47385a97a6420d70adc97da /OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs | |
parent | BulletSim: Add axis locking enabled through the ExtendedPhysics module. (diff) | |
download | opensim-SC-c89d0e26b2c098cd2c5679fb73987a742a66ce38.zip opensim-SC-c89d0e26b2c098cd2c5679fb73987a742a66ce38.tar.gz opensim-SC-c89d0e26b2c098cd2c5679fb73987a742a66ce38.tar.bz2 opensim-SC-c89d0e26b2c098cd2c5679fb73987a742a66ce38.tar.xz |
BulletSim: add the beginnings of hull creation unit testing.
Change how physics engine is created in unit tests to resolve a lib reference problem.
Add ShapeInfoInfo class to collect info about the created physical shape
for debugging and unit test testing.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs new file mode 100644 index 0000000..da532e0e --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/HullCreation.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | |||
33 | using NUnit.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Physics.BulletSPlugin; | ||
38 | using OpenSim.Region.Physics.Manager; | ||
39 | using OpenSim.Tests.Common; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | |||
43 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests | ||
44 | { | ||
45 | [TestFixture] | ||
46 | public class HullCreation : OpenSimTestCase | ||
47 | { | ||
48 | // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 | ||
49 | // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 | ||
50 | |||
51 | BSScene PhysicsScene { get; set; } | ||
52 | Vector3 ObjectInitPosition; | ||
53 | float simulationTimeStep = 0.089f; | ||
54 | |||
55 | [TestFixtureSetUp] | ||
56 | public void Init() | ||
57 | { | ||
58 | |||
59 | } | ||
60 | |||
61 | [TestFixtureTearDown] | ||
62 | public void TearDown() | ||
63 | { | ||
64 | if (PhysicsScene != null) | ||
65 | { | ||
66 | // The Dispose() will also free any physical objects in the scene | ||
67 | PhysicsScene.Dispose(); | ||
68 | PhysicsScene = null; | ||
69 | } | ||
70 | } | ||
71 | |||
72 | [TestCase(7, 2, 5f, 5f, 32, 0f)] /* default hull parameters */ | ||
73 | public void GeomHullConvexDecomp( int maxDepthSplit, | ||
74 | int maxDepthSplitForSimpleShapes, | ||
75 | float concavityThresholdPercent, | ||
76 | float volumeConservationThresholdPercent, | ||
77 | int maxVertices, | ||
78 | float maxSkinWidth) | ||
79 | { | ||
80 | // Setup the physics engine to use the C# version of convex decomp | ||
81 | Dictionary<string, string> engineParams = new Dictionary<string, string>(); | ||
82 | engineParams.Add("MeshSculptedPrim", "true"); // ShouldMeshSculptedPrim | ||
83 | engineParams.Add("ForceSimplePrimMeshing", "false"); // ShouldForceSimplePrimMeshing | ||
84 | engineParams.Add("UseHullsForPhysicalObjects", "true"); // ShouldUseHullsForPhysicalObjects | ||
85 | engineParams.Add("ShouldRemoveZeroWidthTriangles", "true"); | ||
86 | engineParams.Add("ShouldUseBulletHACD", "false"); | ||
87 | engineParams.Add("ShouldUseSingleConvexHullForPrims", "true"); | ||
88 | engineParams.Add("ShouldUseGImpactShapeForPrims", "false"); | ||
89 | engineParams.Add("ShouldUseAssetHulls", "true"); | ||
90 | |||
91 | engineParams.Add("CSHullMaxDepthSplit", maxDepthSplit.ToString()); | ||
92 | engineParams.Add("CSHullMaxDepthSplitForSimpleShapes", maxDepthSplitForSimpleShapes.ToString()); | ||
93 | engineParams.Add("CSHullConcavityThresholdPercent", concavityThresholdPercent.ToString()); | ||
94 | engineParams.Add("CSHullVolumeConservationThresholdPercent", volumeConservationThresholdPercent.ToString()); | ||
95 | engineParams.Add("CSHullMaxVertices", maxVertices.ToString()); | ||
96 | engineParams.Add("CSHullMaxSkinWidth", maxSkinWidth.ToString()); | ||
97 | |||
98 | PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); | ||
99 | |||
100 | PrimitiveBaseShape pbs; | ||
101 | Vector3 pos; | ||
102 | Vector3 size; | ||
103 | Quaternion rot; | ||
104 | bool isPhys; | ||
105 | |||
106 | // Cylinder | ||
107 | pbs = PrimitiveBaseShape.CreateCylinder(); | ||
108 | pos = new Vector3(100.0f, 100.0f, 0f); | ||
109 | pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f; | ||
110 | ObjectInitPosition = pos; | ||
111 | size = new Vector3(2f, 2f, 2f); | ||
112 | pbs.Scale = size; | ||
113 | rot = Quaternion.Identity; | ||
114 | isPhys = true; | ||
115 | uint cylinderLocalID = 123; | ||
116 | PhysicsScene.AddPrimShape("testCylinder", pbs, pos, size, rot, isPhys, cylinderLocalID); | ||
117 | BSPrim primTypeCylinder = (BSPrim)PhysicsScene.PhysObjects[cylinderLocalID]; | ||
118 | |||
119 | // Hollow Cylinder | ||
120 | pbs = PrimitiveBaseShape.CreateCylinder(); | ||
121 | pbs.ProfileHollow = (ushort)(0.70f * 50000); | ||
122 | pos = new Vector3(110.0f, 110.0f, 0f); | ||
123 | pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f; | ||
124 | ObjectInitPosition = pos; | ||
125 | size = new Vector3(2f, 2f, 2f); | ||
126 | pbs.Scale = size; | ||
127 | rot = Quaternion.Identity; | ||
128 | isPhys = true; | ||
129 | uint hollowCylinderLocalID = 124; | ||
130 | PhysicsScene.AddPrimShape("testHollowCylinder", pbs, pos, size, rot, isPhys, hollowCylinderLocalID); | ||
131 | BSPrim primTypeHollowCylinder = (BSPrim)PhysicsScene.PhysObjects[hollowCylinderLocalID]; | ||
132 | |||
133 | // Torus | ||
134 | // ProfileCurve = Circle, PathCurve = Curve1 | ||
135 | pbs = PrimitiveBaseShape.CreateSphere(); | ||
136 | pbs.ProfileShape = (byte)ProfileShape.Circle; | ||
137 | pbs.PathCurve = (byte)Extrusion.Curve1; | ||
138 | pos = new Vector3(120.0f, 120.0f, 0f); | ||
139 | pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f; | ||
140 | ObjectInitPosition = pos; | ||
141 | size = new Vector3(2f, 4f, 4f); | ||
142 | pbs.Scale = size; | ||
143 | rot = Quaternion.Identity; | ||
144 | isPhys = true; | ||
145 | uint torusLocalID = 125; | ||
146 | PhysicsScene.AddPrimShape("testTorus", pbs, pos, size, rot, isPhys, torusLocalID); | ||
147 | BSPrim primTypeTorus = (BSPrim)PhysicsScene.PhysObjects[torusLocalID]; | ||
148 | |||
149 | // The actual prim shape creation happens at taint time | ||
150 | PhysicsScene.ProcessTaints(); | ||
151 | |||
152 | // Check out the created hull shapes and report their characteristics | ||
153 | ReportShapeGeom(primTypeCylinder); | ||
154 | ReportShapeGeom(primTypeHollowCylinder); | ||
155 | ReportShapeGeom(primTypeTorus); | ||
156 | } | ||
157 | |||
158 | [TestCase] | ||
159 | public void GeomHullBulletHACD() | ||
160 | { | ||
161 | // Cylinder | ||
162 | // Hollow Cylinder | ||
163 | // Torus | ||
164 | } | ||
165 | |||
166 | private void ReportShapeGeom(BSPrim prim) | ||
167 | { | ||
168 | if (prim != null) | ||
169 | { | ||
170 | if (prim.PhysShape.HasPhysicalShape) | ||
171 | { | ||
172 | BSShape physShape = prim.PhysShape; | ||
173 | string shapeType = physShape.GetType().ToString(); | ||
174 | switch (shapeType) | ||
175 | { | ||
176 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeNative": | ||
177 | BSShapeNative nShape = physShape as BSShapeNative; | ||
178 | prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType); | ||
179 | break; | ||
180 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeMesh": | ||
181 | BSShapeMesh mShape = physShape as BSShapeMesh; | ||
182 | prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo); | ||
183 | break; | ||
184 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull": | ||
185 | BSShapeHull hShape = physShape as BSShapeHull; | ||
186 | prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo); | ||
187 | break; | ||
188 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull": | ||
189 | BSShapeConvexHull chShape = physShape as BSShapeConvexHull; | ||
190 | prim.PhysScene.DetailLog("{0}, convexHull, shapeInfo={1}", prim.Name, chShape.shapeInfo); | ||
191 | break; | ||
192 | case "OpenSim.Region.Physics.BulletSPlugin.BSShapeCompound": | ||
193 | BSShapeCompound cShape = physShape as BSShapeCompound; | ||
194 | prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType); | ||
195 | break; | ||
196 | default: | ||
197 | prim.PhysScene.DetailLog("{0}, type={1}", prim.Name, shapeType); | ||
198 | break; | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | } \ No newline at end of file | ||