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author | Justin Clark-Casey (justincc) | 2014-11-29 00:12:11 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-11-29 00:12:11 +0000 |
commit | 265fe349e00b3ece59ec02e56f83bb7623e9d962 (patch) | |
tree | 42afe816271f54a017fe5f731d905e923ef5d67b /OpenSim/Region/Physics/BulletSPlugin/Properties | |
parent | Avoid repeated lag-generating continuous attempts to retrieve HG service Urls... (diff) | |
download | opensim-SC-265fe349e00b3ece59ec02e56f83bb7623e9d962.zip opensim-SC-265fe349e00b3ece59ec02e56f83bb7623e9d962.tar.gz opensim-SC-265fe349e00b3ece59ec02e56f83bb7623e9d962.tar.bz2 opensim-SC-265fe349e00b3ece59ec02e56f83bb7623e9d962.tar.xz |
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/Properties')
0 files changed, 0 insertions, 0 deletions