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authorRobert Adams2012-12-11 13:42:23 -0800
committerRobert Adams2012-12-11 13:42:23 -0800
commit63099184dbd2c1c5bcee2c3c87802f78444e7008 (patch)
tree936dabfe362cda626a6e51a9e547bc7e7521fc6c /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th... (diff)
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BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 4b6e9a4..1c7b577 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -11,12 +11,14 @@ CRASHES
11 11
12VEHICLES TODO LIST: 12VEHICLES TODO LIST:
13================================================= 13=================================================
14Neb car jiggling left and right 14Neb vehicle taking > 25ms of physics time!!
15 Happens on terrain and any other mesh object. Flat cubes are much smoother.
16Vehicles (Move smoothly) 15Vehicles (Move smoothly)
17Add vehicle collisions so IsColliding is properly reported. 16Add vehicle collisions so IsColliding is properly reported.
18 Needed for banking, limitMotorUp, movementLimiting, ... 17 Needed for banking, limitMotorUp, movementLimiting, ...
19Some vehicles should not be able to turn if no speed or off ground. 18Some vehicles should not be able to turn if no speed or off ground.
19Neb car jiggling left and right
20 Happens on terrain and any other mesh object. Flat cubes are much smoother.
21 This has been reduced but not eliminated.
20For limitMotorUp, use raycast down to find if vehicle is in the air. 22For limitMotorUp, use raycast down to find if vehicle is in the air.
21Implement function efficiency for lineaar and angular motion. 23Implement function efficiency for lineaar and angular motion.
22Should vehicle angular/linear movement friction happen after all the components 24Should vehicle angular/linear movement friction happen after all the components
@@ -30,6 +32,9 @@ Border crossing with linked vehicle causes crash
30 32
31BULLETSIM TODO LIST: 33BULLETSIM TODO LIST:
32================================================= 34=================================================
35Avatar height off after unsitting (float off ground)
36 Editting appearance then moving restores.
37 Must not be initializing height when recreating capsule after unsit.
33Duplicating a physical prim causes old prim to jump away 38Duplicating a physical prim causes old prim to jump away
34 Dup a phys prim and the original become unselected and thus interacts w/ selected prim. 39 Dup a phys prim and the original become unselected and thus interacts w/ selected prim.
35Disable activity of passive linkset children. 40Disable activity of passive linkset children.