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author | Melanie | 2013-04-25 00:22:28 +0100 |
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committer | Melanie | 2013-04-25 00:22:28 +0100 |
commit | d36a52ea55ce85110353e7a7e0b3eeb0b2a3eb4a (patch) | |
tree | dc0becfcbb3e7edcea6cd4d679749394d4564254 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | Merge branch 'master' into careminster (diff) | |
parent | BulletSim: version of libBulletSim.so for 32 bit systems that doesn't (diff) | |
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Merge branch 'master' into careminster
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index a0131c7..1284ae7 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -42,6 +42,8 @@ One sided meshes? Should terrain be built into a closed shape? | |||
42 | 42 | ||
43 | VEHICLES TODO LIST: | 43 | VEHICLES TODO LIST: |
44 | ================================================= | 44 | ================================================= |
45 | UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims: | ||
46 | https://github.com/UbitUmarov/Ubit-opensim | ||
45 | Border crossing with linked vehicle causes crash | 47 | Border crossing with linked vehicle causes crash |
46 | 20121129.1411: editting/moving phys object across region boundries causes crash | 48 | 20121129.1411: editting/moving phys object across region boundries causes crash |
47 | getPos-> btRigidBody::upcast -> getBodyType -> BOOM | 49 | getPos-> btRigidBody::upcast -> getBodyType -> BOOM |
@@ -167,6 +169,7 @@ Eliminate collisions between objects in a linkset. (LinksetConstraint) | |||
167 | 169 | ||
168 | MORE | 170 | MORE |
169 | ====================================================== | 171 | ====================================================== |
172 | Compute avatar size and scale correctly. Now it is a bit off from the capsule size. | ||
170 | Create tests for different interface components | 173 | Create tests for different interface components |
171 | Have test objects/scripts measure themselves and turn color if correct/bad | 174 | Have test objects/scripts measure themselves and turn color if correct/bad |
172 | Test functions in SL and calibrate correctness there | 175 | Test functions in SL and calibrate correctness there |