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authorMelanie2013-04-25 00:22:28 +0100
committerMelanie2013-04-25 00:22:28 +0100
commitd36a52ea55ce85110353e7a7e0b3eeb0b2a3eb4a (patch)
treedc0becfcbb3e7edcea6cd4d679749394d4564254 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentMerge branch 'master' into careminster (diff)
parentBulletSim: version of libBulletSim.so for 32 bit systems that doesn't (diff)
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Merge branch 'master' into careminster
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index a0131c7..1284ae7 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -42,6 +42,8 @@ One sided meshes? Should terrain be built into a closed shape?
42 42
43VEHICLES TODO LIST: 43VEHICLES TODO LIST:
44================================================= 44=================================================
45UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims:
46 https://github.com/UbitUmarov/Ubit-opensim
45Border crossing with linked vehicle causes crash 47Border crossing with linked vehicle causes crash
46 20121129.1411: editting/moving phys object across region boundries causes crash 48 20121129.1411: editting/moving phys object across region boundries causes crash
47 getPos-> btRigidBody::upcast -> getBodyType -> BOOM 49 getPos-> btRigidBody::upcast -> getBodyType -> BOOM
@@ -167,6 +169,7 @@ Eliminate collisions between objects in a linkset. (LinksetConstraint)
167 169
168MORE 170MORE
169====================================================== 171======================================================
172Compute avatar size and scale correctly. Now it is a bit off from the capsule size.
170Create tests for different interface components 173Create tests for different interface components
171 Have test objects/scripts measure themselves and turn color if correct/bad 174 Have test objects/scripts measure themselves and turn color if correct/bad
172 Test functions in SL and calibrate correctness there 175 Test functions in SL and calibrate correctness there