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authorMelanie2013-01-23 02:38:59 +0000
committerMelanie2013-01-23 02:38:59 +0000
commitcc4cfd9fa81fa8e7c7254bd3c35e67ef9cb20dad (patch)
tree0854a68c0329c37b9eedea56b3bf65458c59b696 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentMerge branch 'master' into careminster (diff)
parentBulletSim: Tweeks to vehicle motion. (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt33
1 files changed, 21 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 9bfec19..41bab26 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,23 +1,20 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 3Child movement in linkset (don't rebuild linkset)
4 Msg Kayaker on OSGrid when working 4Vehicle angular vertical attraction
5vehicle angular banking
6Center-of-gravity
7Vehicle angular deflection
8 Preferred orientation angular correction fix
9when should angular and linear motor targets be zeroed? when selected?
10 Need a vehicle.clear()? Or an 'else' in prestep if not physical.
5Teravus llMoveToTarget script debug 11Teravus llMoveToTarget script debug
6 Mixing of hover, buoyancy/gravity, moveToTarget, into one force 12 Mixing of hover, buoyancy/gravity, moveToTarget, into one force
7Boats floating at proper level
8Nebadon vehicles turning funny in arena 13Nebadon vehicles turning funny in arena
9limitMotorUp calibration (more down?) 14limitMotorUp calibration (more down?)
10llRotLookAt 15llRotLookAt
11llLookAt 16llLookAt
12Vehicle angular vertical attraction
13Vehicle angular deflection
14 Preferred orientation angular correction fix
15vehicle angular banking
16Avatars walking up stairs (HALF DONE) 17Avatars walking up stairs (HALF DONE)
17 Radius of the capsule affects ability to climb edges.
18Vehicle movement on terrain smoothness
19When is force introduced by SetForce removed? The prestep action could go forever.
20Boats float low in the water (DONE)
21Avatar movement 18Avatar movement
22 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) 19 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
23 walking up stairs is not calibrated correctly (stairs out of Kepler cabin) 20 walking up stairs is not calibrated correctly (stairs out of Kepler cabin)
@@ -73,8 +70,12 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
73 70
74GENERAL TODO LIST: 71GENERAL TODO LIST:
75================================================= 72=================================================
73llMoveToTarget objects are not effected by gravity until target is removed.
76Implement llSetPhysicalMaterial. 74Implement llSetPhysicalMaterial.
75 extend it with Center-of-mass, rolling friction, density
77Implement llSetForceAndTorque. 76Implement llSetForceAndTorque.
77Change BSPrim.moveToTarget to used forces rather than changing position
78 Changing position allows one to move through walls
78Implement an avatar mesh shape. The Bullet capsule is way too limited. 79Implement an avatar mesh shape. The Bullet capsule is way too limited.
79 Consider just hand creating a vertex/index array in a new BSShapeAvatar. 80 Consider just hand creating a vertex/index array in a new BSShapeAvatar.
80Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. 81Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain.
@@ -310,4 +311,12 @@ Remove HeightmapInfo from terrain specification (DONE)
310 Since C++ code does not need terrain height, this structure et al are not needed. 311 Since C++ code does not need terrain height, this structure et al are not needed.
311Surfboard go wonky when turning (DONE) 312Surfboard go wonky when turning (DONE)
312 Angular motor direction is global coordinates rather than local coordinates? 313 Angular motor direction is global coordinates rather than local coordinates?
313 (Resolution: made angular motor direction correct coordinate system) \ No newline at end of file 314 (Resolution: made angular motor direction correct coordinate system)
315Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE)
316 Msg Kayaker on OSGrid when working
317 (Resolution: LINEAR_DIRECTION is in vehicle coords. Test script does the
318 same in SL as in OS/BulletSim)
319Boats float low in the water (DONE)
320Boats floating at proper level (DONE)
321When is force introduced by SetForce removed? The prestep action could go forever. (DONE)
322 (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file